Young adults learning executive function skills by playing focused video games RE Mayer, J Parong, K Bainbridge Cognitive Development 49, 43-50, 2019 | 90 | 2019 |
Shining the light of research on Lumosity K Bainbridge, RE Mayer Journal of Cognitive Enhancement 2, 43-62, 2018 | 47 | 2018 |
Does embedding learning supports enhance transfer during game-based learning? K Bainbridge, V Shute, S Rahimi, Z Liu, S Slater, RS Baker, SK D'Mello Learning and Instruction 77, 101547, 2022 | 44 | 2022 |
Timing of learning supports in educational games can impact students’ outcomes S Rahimi, VJ Shute, C Fulwider, K Bainbridge, R Kuba, X Yang, G Smith, ... Computers & Education 190, 104600, 2022 | 28 | 2022 |
rTMS as a treatment for anorexia nervosa K Bainbridge, A Brown Brain Stimulation: Basic, Translational, and Clinical Research in …, 2014 | 6 | 2014 |
Designing and testing affective supports in an educational game K Bainbridge, GL Smith, VJ Shute, S D'Mello International Journal of Game-Based Learning (IJGBL) 12 (1), 1-32, 2022 | 5 | 2022 |
The Future Potential of Combining Educational Data Mining With Stealth Assessment S Slater, K Bainbridge Games as Stealth Assessments, 240-254, 2023 | 1 | 2023 |
The role of variety in the transfer of cognitive skills KM Bainbridge University of California, Santa Barbara, 2019 | 1 | 2019 |
A Case Study using Large Language Models to Generate Metadata for Math Questions. K Bainbridge, CA Walkington, A Ibrahim, I Zhong, DB Mallick, ... LLM@ AIED, 34-42, 2023 | | 2023 |
The Empathic Potential of Video Games B Cho, K Bainbridge Journal of Student Research 11 (3), 2022 | | 2022 |
Role of Variety in Cognitive Improvement From Action Video Games K Bainbridge, R Mayer Proceedings of the Annual Meeting of the Cognitive Science Society 41, 2019 | | 2019 |
Cognitive Consequences of Short and Long Term Training with Lumosity Games K Bainbridge University of California, Santa Barbara, 2019 | | 2019 |