Tangible presence in blended reality space K Hoshi, J Waterworth PRESENCE 2009, 1-10, 2009 | 29 | 2009 |
Tools, perspectives and avatars in blended reality space K Hoshi, UM Pesola, EL Waterworth, J Waterworth Annual Review of Cybertherapy and Telemedicine 2009, 91-95, 2009 | 28 | 2009 |
AGNES: Connecting people in a multimodal way C Peter, A Kreiner, M Schröter, H Kim, G Bieber, F Öhberg, K Hoshi, ... Journal on multimodal user interfaces 7, 229-245, 2013 | 24 | 2013 |
Human-experiential design of presence in everyday blended reality JA Waterworth, K Hoshi Springer, 2016 | 23 | 2016 |
Designing blended reality space: conceptual foundations and applications K Hoshi, F Öhberg, A Nyberg BCS-HCI'11, the 25th British Computer Society Conference on Human Computer …, 2011 | 18 | 2011 |
A conceptual framework for design of interactive computer play in rehabilitation of children with sensorimotor disorders M Sandlund, K Hoshi, EL Waterworth, C Häger-Ross Physical Therapy Reviews 14 (5), 348-354, 2009 | 17 | 2009 |
Effective collaboration for healthcare by bridging the reality gap across media-physical spaces K Hoshi, J Waterworth Proceedings of the 1st international conference on PErvasive Technologies …, 2008 | 14 | 2008 |
Bridging contextual gaps with blended reality spaces J Waterworth, K Hoshi, J Waterworth, K Hoshi Human-Experiential Design of Presence in Everyday Blended Reality: Living in …, 2016 | 9 | 2016 |
MorphoCarve: Carving morphogenetic prototypes T McGinley, K Hoshi, L Iacopetta 6th conference of the international association of societies of design …, 2015 | 7 | 2015 |
Reframing dichotomies: Human experiential design of healthcare technologies K Hoshi Human-centered design of e-health technologies: concepts, methods and …, 2011 | 7 | 2011 |
Here and now: Foundations and practice of human-experiential design K Hoshi Umeå universitet, 2012 | 4 | 2012 |
North-south design education: Integrating Māori knowledge in design using the blend approach LEE Feast, K Hoshi DRS2022: Bilbao, 2022 | 3 | 2022 |
Why Primitive Interaction Design? K Hoshi, J Waterworth, K Hoshi, J Waterworth Primitive Interaction Design, 3-25, 2020 | 3 | 2020 |
A Katana design experience T McGinley, K Hoshi, P Gruber, S Haddy, Y Zavoleas, L Tan, D Blaiklock International Simulation and Gaming Association Conference, 134-148, 2016 | 3 | 2016 |
Designing with Blends J Waterworth, K Hoshi, J Waterworth, K Hoshi Human-Experiential Design of Presence in Everyday Blended Reality: Living in …, 2016 | 2 | 2016 |
Bridging the contextual reality gap in blended reality space: the case of AGNES K Hoshi, A Nyberg, F Öhberg Include 2011 Proceedings, 2011 | 2 | 2011 |
The Designer as Savage K Hoshi, J Waterworth, K Hoshi, J Waterworth Primitive Interaction Design, 89-102, 2020 | 1 | 2020 |
Carving morphogenetic prototypes with a Katana T McGinley, K Hoshi, S Haddy | 1 | 2016 |
Introduction: Divided Presence in Mixed Reality J Waterworth, K Hoshi, J Waterworth, K Hoshi Human-Experiential Design of Presence in Everyday Blended Reality: Living in …, 2016 | 1 | 2016 |
The Foundations of Human-Experiential Design J Waterworth, K Hoshi, J Waterworth, K Hoshi Human-Experiential Design of Presence in Everyday Blended Reality: Living in …, 2016 | 1 | 2016 |