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Kei Hoshi
Kei Hoshi
ยืนยันอีเมลแล้วที่ aut.ac.nz - หน้าแรก
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อ้างโดย
อ้างโดย
ปี
Tangible presence in blended reality space
K Hoshi, J Waterworth
PRESENCE 2009, 1-10, 2009
292009
Tools, perspectives and avatars in blended reality space
K Hoshi, UM Pesola, EL Waterworth, J Waterworth
Annual Review of Cybertherapy and Telemedicine 2009, 91-95, 2009
282009
AGNES: Connecting people in a multimodal way
C Peter, A Kreiner, M Schröter, H Kim, G Bieber, F Öhberg, K Hoshi, ...
Journal on multimodal user interfaces 7, 229-245, 2013
242013
Human-experiential design of presence in everyday blended reality
JA Waterworth, K Hoshi
Springer, 2016
232016
Designing blended reality space: conceptual foundations and applications
K Hoshi, F Öhberg, A Nyberg
BCS-HCI'11, the 25th British Computer Society Conference on Human Computer …, 2011
182011
A conceptual framework for design of interactive computer play in rehabilitation of children with sensorimotor disorders
M Sandlund, K Hoshi, EL Waterworth, C Häger-Ross
Physical Therapy Reviews 14 (5), 348-354, 2009
172009
Effective collaboration for healthcare by bridging the reality gap across media-physical spaces
K Hoshi, J Waterworth
Proceedings of the 1st international conference on PErvasive Technologies …, 2008
142008
Bridging contextual gaps with blended reality spaces
J Waterworth, K Hoshi, J Waterworth, K Hoshi
Human-Experiential Design of Presence in Everyday Blended Reality: Living in …, 2016
92016
MorphoCarve: Carving morphogenetic prototypes
T McGinley, K Hoshi, L Iacopetta
6th conference of the international association of societies of design …, 2015
72015
Reframing dichotomies: Human experiential design of healthcare technologies
K Hoshi
Human-centered design of e-health technologies: concepts, methods and …, 2011
72011
Here and now: Foundations and practice of human-experiential design
K Hoshi
Umeå universitet, 2012
42012
North-south design education: Integrating Māori knowledge in design using the blend approach
LEE Feast, K Hoshi
DRS2022: Bilbao, 2022
32022
Why Primitive Interaction Design?
K Hoshi, J Waterworth, K Hoshi, J Waterworth
Primitive Interaction Design, 3-25, 2020
32020
A Katana design experience
T McGinley, K Hoshi, P Gruber, S Haddy, Y Zavoleas, L Tan, D Blaiklock
International Simulation and Gaming Association Conference, 134-148, 2016
32016
Designing with Blends
J Waterworth, K Hoshi, J Waterworth, K Hoshi
Human-Experiential Design of Presence in Everyday Blended Reality: Living in …, 2016
22016
Bridging the contextual reality gap in blended reality space: the case of AGNES
K Hoshi, A Nyberg, F Öhberg
Include 2011 Proceedings, 2011
22011
The Designer as Savage
K Hoshi, J Waterworth, K Hoshi, J Waterworth
Primitive Interaction Design, 89-102, 2020
12020
Carving morphogenetic prototypes with a Katana
T McGinley, K Hoshi, S Haddy
12016
Introduction: Divided Presence in Mixed Reality
J Waterworth, K Hoshi, J Waterworth, K Hoshi
Human-Experiential Design of Presence in Everyday Blended Reality: Living in …, 2016
12016
The Foundations of Human-Experiential Design
J Waterworth, K Hoshi, J Waterworth, K Hoshi
Human-Experiential Design of Presence in Everyday Blended Reality: Living in …, 2016
12016
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