ติดตาม
Shengmei Liu
Shengmei Liu
Google
ยืนยันอีเมลแล้วที่ wpi.edu - หน้าแรก
ชื่อ
อ้างโดย
อ้างโดย
ปี
A survey and taxonomy of latency compensation techniques for network computer games
S Liu, X Xu, M Claypool
ACM Computing Surveys (CSUR) 54 (11s), 1-34, 2022
622022
Lower is better? The effects of local latencies on competitive first-person shooter game players
S Liu, M Claypool, A Kuwahara, J Sherman, JJ Scovell
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021
602021
The effects of network latency on competitive first-person shooter game players
S Liu, M Claypool, A Kuwahara, J Scovell, J Sherman
2021 13th International Conference on Quality of Multimedia Experience …, 2021
252021
The effects of frame rate variation on game player quality of experience
S Liu, A Kuwahara, JJ Scovell, M Claypool
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems …, 2023
162023
L33t or N00b? How player skill alters the effects of network latency on first person shooter game players
S Liu, M Claypool, A Kuwahara, J Scovell, J Sherman
Proceedings of the Workshop on Game Systems (GameSys' 21), 1-6, 2021
122021
Comparing the Effects of Network Latency versus Local Latency on Competitive First Person Shooter Game Players
S Liu, M Claypool, A Kuwahara, J Scovell, J Sherman
122021
The effects of network latency on counter-strike: Global offensive players
X Xu, S Liu, M Claypool
2022 14th International Conference on Quality of Multimedia Experience …, 2022
92022
Game Input with Delay–A Model of the Time Distribution for Selecting a Moving Target with a Mouse
S Liu, M Claypool
MultiMedia Modeling: 27th International Conference, MMM 2021, Prague, Czech …, 2021
82021
The impact of latency on navigation in a first-person perspective game
S Liu, M Claypool
Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems …, 2022
72022
'Git Gud!'--Evaluation of Self-Rated Player Skill Compared to Actual Player Performance
S Liu, M Claypool, B Devigere, A Kuwahara, J Sherman
Extended Abstracts of the 2020 Annual Symposium on Computer-Human …, 2020
72020
A survey of player opinions of network latency in online games
C Jiang, A Kundu, S Liu, R Salay, X Xu, M Claypool
WPI Computer Science Technical Report Series, Worcester, MA, USA, 2020
42020
Datasets: Moving Target Selection with Delay
S Liu, M Claypool, A Cockburn, R Eg, C Gutwin, K Raaen
Proceedings of the 12th ACM Multimedia Systems Conference, 320-326, 2021
32021
EvLag: A Tool for Monitoring and Lagging Linux Input Devices
S Liu, M Claypool
Proceedings of the 12th ACM Multimedia Systems Conference, 281-286, 2021
32021
Waiting to Play-Measuring Game Load Times and their Effects on Player Quality of Experience
M Claypool, S Liu, A Kuwahara, J Scovell, M Gregg, F Galbiati, E Eroglu
Proceedings of the 19th International Conference on the Foundations of …, 2024
12024
The Impact of Latency on Target Selection in First-Person Shooter Games
S Liu, M Claypool
Proceedings of the 14th Conference on ACM Multimedia Systems, 51-61, 2023
12023
Waiting to Play–Measuring Game Load Times and their Effects on Players
S Liu, F Galbiati, M Gregg, E Eroglu, A Kuwahara, J Scovell, M Claypool
12022
The Impact of Latency on Players in First-person Shooter Games
S Liu
Worcester Polytechnic Institute, 2022
2022
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