The influence of computer self-efficacy, metacognitive self-regulation and self-esteem on student engagement in online learning programs: Evidence from the virtual world of … N Pellas Computers in Human Behavior 35 (1), 157-170, 2014 | 581 | 2014 |
Augmenting the learning experience in Primary and Secondary school education: A systematic review of recent trends in Augmented Reality game-based learning N Pellas, I Fotaris, P., Kazanidis, D Wells Virtual Reality 23 (4), 329-346, 2019 | 413 | 2019 |
Immersive Virtual Reality in K-12 and Higher education: A systematic review of the last decade scientific literature N Pellas, S Mystakidis, I Kazanidis Virtual Reality 25 (3), 835–861, 2021 | 377 | 2021 |
A scoping review of immersive Virtual Reality in STEM education N Pellas, A Dengel, A Christopoulos IEEE Transactions on Learning Technologies 13 (4), 748 - 761, 2020 | 294 | 2020 |
A systematic mapping review of Augmented Reality applications to support STEM learning in Higher education S Mystakidis, A Christopoulos, N Pellas Education and Information Technologies 27 (2), 1883–1927, 2022 | 281 | 2022 |
Exploring the educational potential of three-dimensional multi-user virtual worlds for STEM education: A mixed-method systematic literature review N Pellas, I Kazanidis, N Konstantinou, G Georgiou Education and Information Technologies 22, 2235-2279, 2017 | 135 | 2017 |
A systematic literature review of Mixed Reality environments in K-12 education N Pellas, I Kazanidis, G Palaigeorgiou Education and Information Technologies 25 (4), 2481–2520, 2020 | 131 | 2020 |
A systematic review of Augmented Reality game-based applications in primary education P Fotaris, N Pellas, I Kazanidis, P Smith Proceedings of the 11th European Conference on Game-Based Learning (ECGBL …, 2017 | 124 | 2017 |
On the value of Second Life for students’ engagement in blended and online courses: A comparative study from the Higher Education in Greece N Pellas, I Kazanidis Education and Information Technologies 20 (3), 445-466, 2015 | 108 | 2015 |
ARLEAN: An Augmented Reality learning analytics ethical framework M Christopoulos, A., Mystakidis, S. Pellas, N. & Laakso Computers 10 (8), 92, 2021 | 87 | 2021 |
Gaming in Second Life via Scratch4SL: Engaging high school students in programming courses N Pellas, E Peroutseas Journal of Educational Computing Research 54 (1), 108-143, 2016 | 82 | 2016 |
Facebook and Moodle integration into instructional media design courses: A comparative analysis of students’ learning experiences using the Community of Inquiry (CoI) model I Kazanidis, N Pellas, P Fotaris, A Tsinakos International Journal of Human–Computer Interaction 34 (10), 932-942, 2018 | 79 | 2018 |
Can the flipped classroom model improve students’ academic performance and training satisfaction in Higher Education instructional media design courses? I Kazanidis, N Pellas, P Fotaris, A Tsinakos British Journal of Educational Technology 50 (4), 2014-2027, 2019 | 78 | 2019 |
A learning analytics theoretical framework for STEM education Virtual Reality applications A Christopoulos, N Pellas, MJ Laakso Education Sciences 10 (11), 317, 2020 | 76 | 2020 |
The effect of simulation games on learning computer programming: A comparative study on high school students’ learning performance by assessing computational problem-solving … N Pellas, S Vosinakis Education and Information Technologies 23 (6), 2423–2452, 2018 | 75 | 2018 |
A systematic review of research about game-based learning in virtual worlds N Pellas, S Mystakidis Journal of Universal Computer Science (J.UCS) 26 (8), 1017-1042, 2020 | 70 | 2020 |
A learning analytics conceptual framework for Augmented Reality-supported educational case studies I Kazanidis, N Pellas, A Christopoulos Multimodal Technologies and Interaction 5 (3), 9, 2021 | 66 | 2021 |
The effects of augmented reality‐supported instruction in tertiary‐level medical education A Christopoulos, N Pellas, J Kurczaba, R Macredie British Journal of Educational Technology 53 (2), 307-325, 2022 | 55 | 2022 |
The influence of sociodemographic factors on students' attitudes toward AI-generated video content creation N Pellas Smart Learning Environments 10 (1), 57, 2023 | 53 | 2023 |
Developing and assessing Augmented Reality applications for Mathematics with trainee instructional media designers: An exploratory study on user experience I Kazanidis, N Pellas Journal of Universal Computer Science (J.UCS) 25 (5), 489-514, 2019 | 49 | 2019 |