Assessing the core elements of the gaming experience EH Calvillo-Gámez, P Cairns, AL Cox Game user experience evaluation, 37-62, 2015 | 332 | 2015 |
The TAC paradigm: specifying tangible user interfaces O Shaer, N Leland, EH Calvillo-Gamez, RJK Jacob Personal and ubiquitous computing 8, 359-369, 2004 | 220 | 2004 |
Pulling the strings: A theory of puppetry for the gaming experience EH Calvillo-Gámez, P Cairns | 41 | 2008 |
On the core elements of the experience of playing video games EHC Gamez University College London (University of London), 2009 | 34 | 2009 |
From the gaming experience to the wider user experience EHC Gámez, P Cairns, AL Cox People and Computers XXIII Celebrating People and Technology, 2009 | 30 | 2009 |
The TAC paradigm: unified conceptual framework to represent Tangible User Interfaces EH Calvillo-Gámez, N Leland, O Shaer, RJK Jacob Proceedings of the Latin American conference on Human-computer interaction, 9-15, 2003 | 23 | 2003 |
The effect of surroundings on gaming experience. AI Nordin, PA Cairns, M Hudson, A Alonso, EHC Gámez FDG, 2014 | 19 | 2014 |
Introduction to special issue: Video games as research instruments E Calvillo-Gámez, J Gow, P Cairns Entertainment Computing 2 (1), 1-2, 2011 | 19 | 2011 |
Video games as research instruments EH Calvillo Gámez, P Cairns, J Gow, J Back, E Capstick CHI'10 Extended Abstracts on Human Factors in Computing Systems, 4493-4496, 2010 | 17 | 2010 |
On the core elements of the experience of playing video games EH Calvillo Gámez UCL (University College London), 2009 | 16 | 2009 |
An embodied view of flow P Romero, E Calvillo-Gámez Interacting with Computers 26 (6), 513-527, 2014 | 15 | 2014 |
Evaluating user experience in games EH Calvillo-Gámez, P Cairns, AL Cox Springer, 2010 | 14 | 2010 |
Towards an embodied view of flow P Romero, EH Calvillo-Gámez First International Workshop on Decision Making and Recommendation …, 2011 | 12 | 2011 |
Towards a taxonomy of factors implicated in children-elderly interaction when using entertainment technology AIG Martínez, AL Morán, EHC Gámez Proceedings of the 4th Mexican Conference on Human-Computer Interaction, 51-54, 2012 | 9 | 2012 |
Empirical validation of the involvement component of the pervasive GameFlow model E Calvillo-Gámez, J Crisp, P Romero Proceedings of the 8th International Conference on Advances in Computer …, 2011 | 8 | 2011 |
On the Core Elements of the Experience of Playing Video Games (Dissertation) EH Gámez UCL Interaction Centre, Department of Computer Science, 2009 | 7 | 2009 |
Static timing analysis for level-clocked circuits in the presence of crosstalk S Hassoun, C Cromer, E Calvillo-Gámez IEEE Transactions on Computer-Aided Design of Integrated Circuits and …, 2003 | 7 | 2003 |
Assessing the gaming experience using puppetry EH Calvillo Gámez, P Cairns, A Blandford Association for Computing Machinery, 2008 | 6 | 2008 |
Pamphlet vs. mobile: Sensemaking of health information EH Calvillo-Gãmez, AI Grimaldo-Martínez, VM Gonzãlez, RL Contreras Proceedings of the 10th Brazilian Symposium on Human Factors in Computing …, 2011 | 4 | 2011 |
Effortless attention and composite challenges in movement interaction P Romero, E Calvillo-Gámez The 26th BCS Conference on Human Computer Interaction, 2012 | 3 | 2012 |