ติดตาม
Stuart Hallifax
Stuart Hallifax
User Research Project Manager at Ubisoft Entertainment
ยืนยันอีเมลแล้วที่ ubisoft.com
ชื่อ
อ้างโดย
อ้างโดย
ปี
Adaptive gamification in education: A literature review of current trends and developments
S Hallifax, A Serna, JC Marty, É Lavoué
Transforming Learning with Meaningful Technologies: 14th European Conference …, 2019
2132019
Factors to consider for tailored gamification
S Hallifax, A Serna, JC Marty, G Lavoué, E Lavoué
Proceedings of the annual symposium on computer-human interaction in play …, 2019
1632019
To tailor or not to tailor gamification? An analysis of the impact of tailored game elements on learners’ behaviours and motivation
S Hallifax, E Lavoué, A Serna
International conference on artificial intelligence in education, 216-227, 2020
1092020
Analyzing the relationships between learners’ motivation and observable engaged behaviors in a gamified learning environment
E Lavoué, Q Ju, S Hallifax, A Serna
International Journal of Human-Computer Studies 154, 102670, 2021
512021
The impact of game elements on learner motivation: Influence of initial motivation and player profile
S Reyssier, S Hallifax, A Serna, JC Marty, S Simonian, E Lavoué
IEEE Transactions on Learning Technologies 15 (1), 42-54, 2022
442022
A design space for meaningful structural gamification
S Hallifax, A Serna, JC Marty, E Lavoué
Extended abstracts of the 2018 CHI conference on human factors in computing …, 2018
292018
From points to progression: A scoping review of game elements in gamification research with a content analysis of 280 research papers
S Hallifax, M Altmeyer, K Kölln, M Rauschenberger, LE Nacke
Proceedings of the ACM on Human-Computer Interaction 7 (CHI PLAY), 748-768, 2023
162023
Dynamic gamification adaptation framework based on engagement detection through learning analytics
S Hallifax, A Serna, JC Marty, E Lavoué
Companion Proceedings of the 11th International Conference on Learning …, 2021
112021
Adaptive gamification of digital learning environments.
S Hallifax
Université Jean Moulin Lyon 3, 2020
112020
How does adaptive gamification impact different types of student motivation over time?
S Dumas Reyssier, A Serna, S Hallifax, JC Marty, S Simonian, E Lavoué
Interactive Learning Environments 32 (10), 6043-6062, 2024
72024
Structural gamification for adaptation based on learning analytics
S Hallifax, E Lavoué, A Serna, JC Marty
EARLI, 383, 2019
4*2019
Investigating the effects of tailored gamification on learners’ engagement over time in a learning environment
A Serna, S Hallifax, É Lavoué
Proceedings of the ACM on Human-Computer Interaction 7 (CHI PLAY), 264-288, 2023
32023
DMsAG, une classification structurée pour la ludification adaptative
S Hallifax, E Lavoué, JC Marty, A Serna
7ème rencontre jeunes chercheurs en EIAH, 2018
32018
LightPlay: Using an External Ambient Lighting Strip for Video Game Indicators
KP Fung, K Rogers, S Hallifax, GS Woodside, D Vogel, LE Nacke
Proceedings of the ACM on Human-Computer Interaction 6 (CHI PLAY), 1-22, 2022
12022
Creation of GBL scenarios for multi-device environments
S Hallifax, K Sehaba, B Encelle, JC Marty
Proceedings of the European Conference on Games Based Learning 1, 256-264, 2016
12016
Rolling in Fun, Paying the Price: A Thematic Analysis on Purchase and Play in Tabletop Games
J Tu, D Wang, L Choong, A Abistado, A Suarez, S Hallifax, K Rogers, ...
ACM Games: Research and Practice 3 (1), 1-29, 2024
2024
Turning Users' In-Game Behaviours into Actionable Adaptive Gamification Strategies using the PEAS Framework
E Loria, S Hallifax, M Altmeyer, LE Nacke, A Marconi
2022
Adaptive gamification of digital learning environments.(Ludification adaptative d'environnements pédagogiques numériques).
S Hallifax
Jean Moulin University Lyon 3, France, 2020
2020
DMsAG une classification d'éléments ludiques pour la ludification adaptative
S Hallifax
Septièmes Rencontres Jeunes Chercheurs en EIAH (RJC EIAH 2018), 2018
2018
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บทความ 1–19