Adaptive gamification in education: A literature review of current trends and developments S Hallifax, A Serna, JC Marty, É Lavoué Transforming Learning with Meaningful Technologies: 14th European Conference …, 2019 | 213 | 2019 |
Factors to consider for tailored gamification S Hallifax, A Serna, JC Marty, G Lavoué, E Lavoué Proceedings of the annual symposium on computer-human interaction in play …, 2019 | 163 | 2019 |
To tailor or not to tailor gamification? An analysis of the impact of tailored game elements on learners’ behaviours and motivation S Hallifax, E Lavoué, A Serna International conference on artificial intelligence in education, 216-227, 2020 | 109 | 2020 |
Analyzing the relationships between learners’ motivation and observable engaged behaviors in a gamified learning environment E Lavoué, Q Ju, S Hallifax, A Serna International Journal of Human-Computer Studies 154, 102670, 2021 | 51 | 2021 |
The impact of game elements on learner motivation: Influence of initial motivation and player profile S Reyssier, S Hallifax, A Serna, JC Marty, S Simonian, E Lavoué IEEE Transactions on Learning Technologies 15 (1), 42-54, 2022 | 44 | 2022 |
A design space for meaningful structural gamification S Hallifax, A Serna, JC Marty, E Lavoué Extended abstracts of the 2018 CHI conference on human factors in computing …, 2018 | 29 | 2018 |
From points to progression: A scoping review of game elements in gamification research with a content analysis of 280 research papers S Hallifax, M Altmeyer, K Kölln, M Rauschenberger, LE Nacke Proceedings of the ACM on Human-Computer Interaction 7 (CHI PLAY), 748-768, 2023 | 16 | 2023 |
Dynamic gamification adaptation framework based on engagement detection through learning analytics S Hallifax, A Serna, JC Marty, E Lavoué Companion Proceedings of the 11th International Conference on Learning …, 2021 | 11 | 2021 |
Adaptive gamification of digital learning environments. S Hallifax Université Jean Moulin Lyon 3, 2020 | 11 | 2020 |
How does adaptive gamification impact different types of student motivation over time? S Dumas Reyssier, A Serna, S Hallifax, JC Marty, S Simonian, E Lavoué Interactive Learning Environments 32 (10), 6043-6062, 2024 | 7 | 2024 |
Structural gamification for adaptation based on learning analytics S Hallifax, E Lavoué, A Serna, JC Marty EARLI, 383, 2019 | 4* | 2019 |
Investigating the effects of tailored gamification on learners’ engagement over time in a learning environment A Serna, S Hallifax, É Lavoué Proceedings of the ACM on Human-Computer Interaction 7 (CHI PLAY), 264-288, 2023 | 3 | 2023 |
DMsAG, une classification structurée pour la ludification adaptative S Hallifax, E Lavoué, JC Marty, A Serna 7ème rencontre jeunes chercheurs en EIAH, 2018 | 3 | 2018 |
LightPlay: Using an External Ambient Lighting Strip for Video Game Indicators KP Fung, K Rogers, S Hallifax, GS Woodside, D Vogel, LE Nacke Proceedings of the ACM on Human-Computer Interaction 6 (CHI PLAY), 1-22, 2022 | 1 | 2022 |
Creation of GBL scenarios for multi-device environments S Hallifax, K Sehaba, B Encelle, JC Marty Proceedings of the European Conference on Games Based Learning 1, 256-264, 2016 | 1 | 2016 |
Rolling in Fun, Paying the Price: A Thematic Analysis on Purchase and Play in Tabletop Games J Tu, D Wang, L Choong, A Abistado, A Suarez, S Hallifax, K Rogers, ... ACM Games: Research and Practice 3 (1), 1-29, 2024 | | 2024 |
Turning Users' In-Game Behaviours into Actionable Adaptive Gamification Strategies using the PEAS Framework E Loria, S Hallifax, M Altmeyer, LE Nacke, A Marconi | | 2022 |
Adaptive gamification of digital learning environments.(Ludification adaptative d'environnements pédagogiques numériques). S Hallifax Jean Moulin University Lyon 3, France, 2020 | | 2020 |
DMsAG une classification d'éléments ludiques pour la ludification adaptative S Hallifax Septièmes Rencontres Jeunes Chercheurs en EIAH (RJC EIAH 2018), 2018 | | 2018 |