A Literature Review on Immersive Virtual Reality in Education: State Of The Art and Perspectives L Freina, M Ott eLSE Conference, Bucharest, April 2015, 2015 | 1887 | 2015 |
A literature review on immersive virtual reality in education: State of the art and perspectives. eLearning & Software for Education,(1) L Freina, M Ott Verfügbar Unter. Retrieved November 10, 2022, 2015 | 64 | 2015 |
Immersive vs desktop virtual reality in game based learning L Freina, A Canessa European Conference on Games Based Learning, 195, 2015 | 59 | 2015 |
Emotive concept nouns and motor responses: attraction or repulsion? L Freina, G Baroni, AM Borghi, R Nicoletti Memory & Cognition 37 (4), 493-499, 2009 | 59 | 2009 |
From e-learning to VR-learning: an example of learning in an immersive virtual world L Freina, R Bottino, M Tavella Journal of e-Learning and Knowledge Society 12 (2), 15-25, 2016 | 34 | 2016 |
Training of spatial abilities with digital games: impact on mathematics performance of primary school students L Freina, R Bottino, L Ferlino, M Tavella Games and Learning Alliance: 6th International Conference, GALA 2017, Lisbon …, 2017 | 22 | 2017 |
DISCUSSING IMPLEMENTATION CHOICES FOR SERIOUS GAMES SUPPORTING SPATIAL AND ORIENTATION SKILLS L Freina, M Ott ICERI2014 Proceedings, 5182-5191, 2014 | 18 | 2014 |
Visuospatial abilities training with digital games in a primary school L Freina, R Bottino, L Ferlino International Journal of Serious Games 5 (3), 23-35, 2018 | 17 | 2018 |
Cloud-mobile assistive technologies for people with intellectual impairments: a Microsoft Azure-based solution RM Bottino, L Freina, M Ott, F Costa Proceedings of the 5th International Conference on Digital Health 2015, 103-104, 2015 | 14 | 2015 |
Social empowerment of intellectually impaired through a cloud mobile system L Freina, R Bottino, M Ott, F Costa Future Internet 7 (4), 429-444, 2015 | 13 | 2015 |
A Cloud Computing Based Instructional Scaffold to Help People With the Down Syndrome Learn Their Way in Town. F Costa, L Freina, M Ott Proceedings of INTED2015 Conference 2nd-4th March 2015, 2730-2736, 2015 | 13 | 2015 |
Fostering Computational Thinking skills in the Last Years of Primary School L Freina, R Bottino, L Ferlino International Journal of Serious Games 6 (3), 101-115, 2019 | 12 | 2019 |
Evaluation of Visuo-Spatial Perspective Taking Skills using a Digital Game with Different Levels of Immersion L Freina, R Bottino, M Tavella, C Chiorri International Journal of Serious Games 4 (3), 2017 | 12 | 2017 |
Learning to cope with street dangers: an interactive environment for the intellectually impaired L Freina, M Busi, A Canessa, I Caponetto, M Ott Edulearn14 Proceedings, 972-980, 2014 | 9 | 2014 |
Digital games in primary schools for the development of key transversal skills R Bottino, A Chioccariello, L Freina, M Tavella Sustainable ICT, Education and Learning: IFIP WG 3.4 International …, 2019 | 8 | 2019 |
Immersion’s impact on performance in a spatial reasoning task L Freina, R Bottino, M Tavella, F Dagnino Games and Learning Alliance: 5th International Conference, GALA 2016 …, 2016 | 8 | 2016 |
A learning path in support of computational thinking in the last years of Primary School L Freina, R Bottino, L Ferlino Games and Learning Alliance: 7th International Conference, GALA 2018 …, 2019 | 7 | 2019 |
A visual thinking skills training in support of STEM education L Freina, R Bottino 10th European Conference on Games Based Learning: ECGBL 2016, 224-231, 2016 | 7 | 2016 |
Programming to learn in primary schools: Including scratch activities in the curriculum A Chioccariello, L Freina Proceedings of the European Conference on Games-Based Learning, 143-150, 2019 | 6 | 2019 |
Immersion or Non-Immersion? That is the Question. Is Immersion Useful in a Spatial Perspective Taking Task? L Freina, R Bottino Immersive Italy – 6th European Immersive Education Summit, 2016 | 6 | 2016 |