ติดตาม
Maximilian Altmeyer
Maximilian Altmeyer
Saarland University of Applied Sciences (htw saar)
ยืนยันอีเมลแล้วที่ htwsaar.de - หน้าแรก
ชื่อ
อ้างโดย
อ้างโดย
ปี
Analysis of recycling capabilities of individuals and crowds to encourage and educate people to separate their garbage playfully
P Lessel, M Altmeyer, A Krüger
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing …, 2015
522015
Investigating gamification for seniors aged 75+
M Altmeyer, P Lessel, A Krüger
Proceedings of the 2018 Designing Interactive Systems Conference, 453-458, 2018
492018
" Don't Whip Me With Your Games" Investigating" Bottom-Up" Gamification
P Lessel, M Altmeyer, M Müller, C Wolff, A Krüger
Proceedings of the 2016 chi conference on human factors in computing systems …, 2016
472016
Combining behavior change intentions and user types to select suitable gamification elements for persuasive fitness systems
M Altmeyer, P Lessel, L Muller, A Krüger
International Conference on Persuasive Technology. PERSUASIVE 2019, 337-349, 2019
442019
Much realistic, such wow! a systematic literature review of realism in digital games
K Rogers, S Karaosmanoglu, M Altmeyer, A Suarez, LE Nacke
Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems …, 2022
392022
Game atmosphere: effects of audiovisual thematic cohesion on player experience and psychophysiology
G Ribeiro, K Rogers, M Altmeyer, T Terkildsen, LE Nacke
Proceedings of the annual symposium on computer-human interaction in play …, 2020
392020
Potential and effects of personalizing gameful fitness applications using behavior change intentions and Hexad user types
M Altmeyer, P Lessel, S Jantwal, L Muller, F Daiber, A Krüger
User Modeling and User-Adapted Interaction 31 (4), 675-712, 2021
382021
Expense control: A gamified, semi-automated, crowd-based approach for receipt capturing
M Altmeyer, P Lessel, A Krüger
Proceedings of the 21st International Conference on Intelligent User …, 2016
342016
“Enable or Disable Gamification?”–Analyzing the Impact of Choice in a Gamified Image Tagging Task
P Lessel, M Altmeyer, LV Schmeer, A Krüger
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019
312019
Psychometric investigation of the gamification Hexad user types scale in Brazilian Portuguese
ACG Santos, W Oliveira, M Altmeyer, J Hamari, S Isotani
Scientific reports 12 (1), 4920, 2022
302022
Extending a gamified mobile app with a public display to encourage walking
M Altmeyer, P Lessel, T Sander, A Krüger
Proceedings of the 22nd International Academic Mindtrek Conference, 20-29, 2018
302018
Hexad-12: Developing and validating a short version of the gamification user types hexad scale
J Krath, M Altmeyer, GF Tondello, LE Nacke
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems …, 2023
292023
Watercoaster: A device to encourage people in a playful fashion to reach their daily water intake level
P Lessel, M Altmeyer, F Kerber, M Barz, C Leidinger, A Krüger
Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors …, 2016
262016
Hexarcade: Predicting hexad user types by using gameful applications
M Altmeyer, GF Tondello, A Krüger, LE Nacke
Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2020
252020
Measuring the effect of" bottom-up" gamification in a microtask setting
P Lessel, M Altmeyer, M Müller, C Wolff, A Krüger
Proceedings of the 21st international academic Mindtrek conference, 63-72, 2017
222017
Viewers' perception of elements used in game live-streams
P Lessel, M Altmeyer, A Krüger
Proceedings of the 22nd International Academic Mindtrek Conference, 59-68, 2018
212018
Using hexad user types to select suitable gamification elements to encourage healthy eating
M Altmeyer, M Schubhan, P Lessel, L Muller, A Krüger
Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing …, 2020
202020
From points to progression: A scoping review of game elements in gamification research with a content analysis of 280 research papers
S Hallifax, M Altmeyer, K Kölln, M Rauschenberger, LE Nacke
Proceedings of the ACM on Human-Computer Interaction 7 (CHI PLAY), 748-768, 2023
162023
Investigating user-created gamification in an image tagging task
M Schubhan, M Altmeyer, D Buchheit, P Lessel
Proceedings of the 2020 CHI conference on human factors in computing systems …, 2020
152020
Gamified Ads: Bridging the Gap Between User Enjoyment and the Effectiveness of Online Ads
M Altmeyer, K Dernbecher, V Hnatovskiy, M Schubhan, P Lessel, ...
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019
152019
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บทความ 1–20