ติดตาม
Marcello A. Gómez-Maureira
Marcello A. Gómez-Maureira
ยืนยันอีเมลแล้วที่ liacs.leidenuniv.nl - หน้าแรก
ชื่อ
อ้างโดย
อ้างโดย
ปี
ThingSpeak–an API and Web Service for the Internet of Things
MA Gómez-Maureira, D Oldenhof, L Teernstra
169*2011
Improving level design through game user research: A comparison of methodologies
MA Gómez-Maureira, M Westerlaken, DP Janssen, S Gualeni, L Calvi
Entertainment Computing 5 (4), 463-473, 2014
212014
Exploring video games that invoke curiosity
MA Gómez-Maureira, I Kniestedt
Entertainment Computing 32, 100320, 2019
202019
Questville: Procedural quest generation using nlp models
S Al-Nassar, A Schaap, MVD Zwart, M Preuss, MA Gómez-Maureira
Proceedings of the 18th International Conference on the Foundations of …, 2023
182023
Level design patterns that invoke curiosity-driven exploration: An empirical study across multiple conditions
MA Gómez-Maureira, I Kniestedt, M Van Duijn, C Rieffe, A Plaat
Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-32, 2021
132021
The influence of subliminal visual primes on player affect in a horror computer game
MA Gómez-Maureira, LE Rombout, L Teernstra, ICTM Speek, J Broekens
2015 International Conference on Affective Computing and Intelligent …, 2015
122015
Isabelle Kniestedt, Max Van Duijn, Carolien Rieffe, and Aske Plaat. 2021. Level design patterns that invoke curiosity-driven exploration: An empirical study across multiple …
MA Gómez-Maureira
Proceedings of the ACM on human-computer interaction 5, 1-32, 0
12
Games that Make Curious: An Exploratory Survey into Digital Games that Invoke Curiosity
MA Gómez-Maureira, I Kniestedt
International Conference on Entertainment Computing, 76-89, 2018
112018
Dreadful virtualities: a comparative case study of player responses to a horror game in virtual reality and flat screen
M Clavero Jiménez, AMS James, MA Gómez Maureira, I Kniestedt
Advances in Computer Entertainment Technology: 14th International Conference …, 2018
112018
Thingspeak–an api and web service
MAG Maureira, D Oldenhof, L Teernstra
ThingSpeak–an API and Web Service, 8, 2014
102014
Academic games-mapping the use of video games in research contexts
MA Gómez-Maureira, M van Duijn, C Rieffe, A Plaat
Proceedings of the 17th International Conference on the Foundations of …, 2022
72022
Illuminating Shadows: Introducing Shadow Interaction in Spatial Augmented Reality
MG Maureira, C Teunisse, H Schraffenberger, F Verbeek
Chi Sparks 2014: Creating the Difference, 11-18, 2014
72014
Isabelle Kniestedt, Max J. van Duijn, Carolien Rieffe, and Aske Plaat. 2019. Shinobi Valley: Studying Curiosity For Virtual Spatial Exploration Through A Video Game
MAG Maureira
Extended Abstracts of the Annual Symposium on Computer-Human Interaction in …, 2019
62019
ThingSpeak–an API and Web Service for the Internet of Things. Retrieved7/11/15World WideWeb
MA Maureira, D Oldenhof, L Teernstra
62011
Curio 2.0: A local network multiplayer game kit to encourage inquisitive mindsets
MA Gómez-Maureira, I Kniestedt, S Dingli, DM Farrugia, BB Marklund
Proceedings of the 15th International Conference on the Foundations of …, 2020
52020
Computational thinking through design patterns in video games
G Barbero, MA Gómez-Maureira, FFJ Hermans
Proceedings of the 15th International Conference on the Foundations of …, 2020
52020
Little Fitness Dragon: A Gamified Activity Tracker
I Kniestedt, MA Gómez-Maureira
International Conference on Entertainment Computing, 205-210, 2016
52016
Eating sound dataset for 20 food types and sound classification using convolutional neural networks
JS Ma, MA Gómez Maureira, JN Van Rijn
Companion publication of the 2020 international conference on multimodal …, 2020
42020
Towards a taxonomy of ai in hybrid board games
MA Gómez-Maureira, G Barbero, M Freese, M Preuss
Proceedings of the 15th International Conference on the Foundations of …, 2020
42020
Heritage Hunt: Developing a Role-Playing Game for Heritage Museums
S de Kock, MA Gómez Maureira
Advances in Computer Entertainment Technology: 14th International Conference …, 2018
42018
ระบบไม่สามารถดำเนินการได้ในขณะนี้ โปรดลองใหม่อีกครั้งในภายหลัง
บทความ 1–20