Gamification S Stieglitz, C Lattemann, S Robra-Bissantz, R Zarnekow, T Brockmann Springer, 2017 | 181 | 2017 |
Usage of social media for political communication S Stieglitz, T Brockmann, LD Xuan | 154 | 2012 |
Increasing organizational performance by transforming into a mobile enterprise. S Stieglitz, T Brockmann MIS quarterly executive 11 (4), 2012 | 112 | 2012 |
Social collaboration and gamification C Meske, T Brockmann, K Wilms, S Stieglitz Gamification: Using game elements in serious contexts, 93-109, 2016 | 80 | 2016 |
Drivers for the adoption of mobile device management in organizations K Ortbach, T Brockmann, S Stieglitz | 45 | 2014 |
The impact of smartphones on e-participation S Stieglitz, T Brockmann 2013 46th Hawaii International Conference on System Sciences, 1734-1742, 2013 | 40 | 2013 |
User acceptance of mobile business intelligence services T Brockmann, S Stieglitz, J Kmieciak, S Diederich 2012 15th International Conference on Network-Based Information Systems, 861-866, 2012 | 39 | 2012 |
Prevalent business models for the apple app store T Brockmann, S Stieglitz, A Cvetkovic | 38 | 2015 |
Use cases for gamification in virtual museums A Döpker, T Brockmann, S Stieglitz INFORMATIK 2013–Informatik angepasst an Mensch, Organisation und Umwelt …, 2013 | 36 | 2013 |
Mobile applications for knowledge workers and field workers S Stieglitz, C Lattemann, T Brockmann Mobile Information Systems 2015 (1), 372315, 2015 | 28 | 2015 |
Visibility through information sharing: The role of tweet authors and communication styles in retweeting political information on Twitter I Engelmann, A Kloss, C Neuberger, T Brockmann International Journal of Communication 13, 20, 2019 | 26 | 2019 |
Gamify employee collaboration-A critical review of gamification elements in social software C Meske, T Brockmann, K Wilms, S Stieglitz arXiv preprint arXiv:1606.01351, 2016 | 19 | 2016 |
Impact of mobile IT consumerization on organizations–An empirical study on the adoption of BYOD practices C Meske, S Stieglitz, T Brockmann, B Ross HCI in Business, Government and Organizations. Supporting Business: 4th …, 2017 | 16 | 2017 |
A framework for enterprise social media guidelines N Krüger, T Brockmann, S Stieglitz | 16 | 2013 |
A framework for collaborative augmented reality applications T Brockmann, N Krueger, S Stieglitz, I Bohlsen | 13 | 2013 |
Mobile Enterprise: Erfolgsfaktoren für die Einführung mobiler Applikationen S Stieglitz, T Brockmann HMD Praxis der Wirtschaftsinformatik 49 (4), 6-14, 2012 | 13 | 2012 |
Einsatz mobiler Anwendungen im Unternehmen S Stieglitz, T Brockmann Mobile Computing: Grundlagen–Prozesse und Plattformen–Branchen und …, 2016 | 10 | 2016 |
Impact of mobile technologies on enterprises: Strategies, success factors, recommendations S Stieglitz, T Brockmann Düsseldorf. Available from: www. vodafone-institut. de, 2013 | 10 | 2013 |
Virtual worlds as environments for virtual customer integration S Stieglitz, T Brockmann 2012 45th Hawaii International Conference on System Sciences, 1013-1020, 2012 | 10 | 2012 |
Gamification: Using Game Elements in Serious Contexts T Brockmann, R Zarnekow, S Robra-Bissantz, C Lattemann, S Stieglitz Progress, 19-29, 2017 | 7 | 2017 |