A state machine for real-time cutting of tetrahedral meshes D Bielser, P Glardon, M Teschner, M Gross 11th Pacific Conference onComputer Graphics and Applications, 2003 …, 2003 | 199 | 2003 |
PCA-based walking engine using motion capture data P Glardon, R Boulic, D Thalmann Proceedings Computer Graphics International, 2004., 292-298, 2004 | 145 | 2004 |
Style‐based motion synthesis R Urtasun, P Glardon, R Boulic, D Thalmann, P Fua Computer Graphics Forum 23 (4), 799-812, 2004 | 134 | 2004 |
A coherent locomotion engine extrapolating beyond experimental data P Glardon, R Boulic, D Thalmann Proceedings of Computer Animation and Social Agent 2 (2), 2004 | 49 | 2004 |
Robust on-line adaptive footplant detection and enforcement for locomotion P Glardon, R Boulic, D Thalmann The Visual Computer 22, 194-209, 2006 | 47 | 2006 |
On-line adapted transition between locomotion and jump P Glardon, R Boulic, D Thalmann International 2005 Computer Graphics, 44-50, 2005 | 19 | 2005 |
Dynamic obstacle avoidance for real-time character animation P Glardon, R Boulic, D Thalmann The Visual Computer 22, 399-414, 2006 | 9 | 2006 |
From measurements to model: the walk engine R Boulic, P Glardon, D Thalmann Proc. of 6th Conference on Optical 3D measurement Techniques, 2003 | 8 | 2003 |
On-line locomotion synthesis for virtual humans P Glardon EPFL, 2006 | 7 | 2006 |
Mahalanobis motion generation R Urtasun, P Glardon, D Thalmann, P Fua | 6 | 2004 |
Real-Time Virtual Characters for VR/AR Applications N Magnenat-Thalmann, B O'Kennedy, D Thalmann, G Papagiannakis, ... CGI 2004, 2004 | 3 | 2004 |
Virtual Human Animation P Glardon, R Boulic Crowd Simulation, 2007 | | 2007 |
Motion Blending: Illustration with Cyclic and Episodic Patterns P Glardon, R Boulic, D Thalmann Proc. CAPTECH 2004, 2004 | | 2004 |
Group ID U10422 Affiliated authors Abaci, Tolga A Aubel, C Babski, A Caicedo Restrepo, J Ciger, M Clavien, R De Bondeli, ... | | |
Sciper ID 150328 Affiliated labs VRLAB P Glardon | | |
Abteilung für Informatik P Glardon | | |