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Marc Riar
Marc Riar
Assistant Professor, IÉSEG School of Management
ieseg.fr üzerinde doğrulanmış e-posta adresine sahip
Başlık
Alıntı yapanlar
Alıntı yapanlar
Yıl
The challenges of entering the metaverse: An experiment on the effect of extended reality on workload
N Xi, J Chen, F Gama, M Riar, J Hamari
Information Systems Frontiers 25 (2), 659-680, 2023
4942023
How games induce cooperation? A study on the relationship between game features and we-intentions in an augmented reality game
B Morschheuser, M Riar, J Hamari, A Maedche
Computers in human behavior 77, 169-183, 2017
2362017
Using augmented reality for shopping: a framework for AR induced consumer behavior, literature review and future agenda
M Riar, N Xi, JJ Korbel, R Zarnekow, J Hamari
Internet research 33 (1), 242-279, 2022
1292022
Gamification of cooperation: A framework, literature review and future research agenda
M Riar, B Morschheuser, R Zarnekow, J Hamari
International Journal of Information Management 67, 102549, 2022
982022
The Use of Augmented Reality in Retail: A Review of Literature
M Riar, JJ Korbel, N Xi, R Zarnekow, J Hamari
Proceedings of the 54th Hawaii International Conference on System Sciences …, 2021
672021
How game features give rise to altruism and collective action? Implications for cultivating cooperation by gamification
M Riar, B Morschheuser, J Hamari, R Zarnekow
362020
Using Gamification to Motivate Cooperation: A Review
M Riar
Forty-First International Conference on Information Systems (ICIS), 2020
312020
Altruism or egoism–how do game features motivate cooperation? An investigation into user we-intention and I-intention
M Riar, B Morschheuser, R Zarnekow, J Hamari
Behaviour & Information Technology 43 (6), 1017-1041, 2024
282024
Augmented reality in e-procurement: Opportunities and challenges
JJ Korbel, M Riar, L Wiegmann, R Zarnekow
62022
The Gamification of Enterprise Cooperation: A Cross-Comparison of Case Studies
M Riar, J Hamari, R Zarnekow
Organizational Gamification: Theories and Practices of Ludified Work in Late …, 2021
62021
Design as a Catalyst for the Circular Economy
LM Ricard, SB Hybel, S Jofre
The Routledge Handbook of Catalysts for a Sustainable Circular Economy, 226-245, 2023
5*2023
Augmented reality in interactive marketing: the state-of-the-art and emerging trends
M Riar, JJ Korbel, N Xi, S Meywirth, R Zarnekow, J Hamari
The Palgrave Handbook of Interactive Marketing, 301-327, 2023
52023
Is adaptive gamification just a theoretical fairytale? An experiment in a text-based adventure game for data crowdsourcing
M Weber, M Riar, B Morschheuser
42023
Anreize und Hemmnisse für die Verwendung und Veröffentlichung von Open Educational Resources (OER) in der Hochschullehre: Eine Literaturanalyse und empirische Untersuchung
M Riar, M Mandausch, P Henning, T D’Souza, HP Voss
Hochschuldidaktik als professionelle Verbindung von Forschung, Politik und …, 2020
32020
What drives user interest and purchase of virtual 3D assets? An empirical investigation of 3D model attributes and pricing dynamics
JJ Korbel, M Riar, T Pröhl, R Zarnekow
Electronic Commerce Research and Applications 68, 101452, 2024
12024
Can Gamification Foster Trust-Building in Human-Robot Collaboration? An Experiment in Virtual Reality
M Riar, M Weber, J Ebert, B Morschheuser
Information Systems Frontiers, 1-26, 2025
2025
312 Gamification as a Catalyst to the Circular Economy
G Guillen Mandujano, M Riar, B Morschheuser, J Hamari
The Routledge Handbook of Catalysts for a Sustainable Circular Economy, 312-336, 2024
2024
and Juho Hamari
GG Mandujano, M Riar, B Morschheuser
The Routledge Handbook of Catalysts for a Sustainable Circular Economy, 2023
2023
Gamification and Cooperation: An Investigation of Theory, Design and Effects
M Riar
Technische Universität Berlin, 2023
2023
Sistem, işlemi şu anda gerçekleştiremiyor. Daha sonra yeniden deneyin.
Makaleler 1–19