Behavior selection algorithms: an overview M Dawe, S Gargolinski, L Dicken, T Humphreys, D Mark Game AI Pro 360: Guide to Architecture, 1-14, 2019 | 30 | 2019 |
Automated dynamic custom game content generation L Dicken, J Pagnutti, Y Wen US Patent 11,420,115, 2022 | 20 | 2022 |
Game definition file L Dicken, J Pagnutti, Y Wen US Patent 11,465,052, 2022 | 13 | 2022 |
Operator interface for automated game content generation L Dicken, J Pagnutti, Y Wen US Patent 11,318,386, 2022 | 13 | 2022 |
Automated prediction of user response states based on traversal behavior L Dicken, J Pagnutti, Y Wen US Patent 11,291,915, 2022 | 12 | 2022 |
Operator interface for automated game content generation L Dicken, J Pagnutti, Y Wen US Patent 11,642,594, 2023 | 11 | 2023 |
Automated prediction of user response states based on traversal behavior L Dicken, J Pagnutti, Y Wen US Patent 11,724,193, 2023 | 10 | 2023 |
Operator interface for automated game content generation L Dicken, J Pagnutti, Y Wen US Patent 11,673,049, 2023 | 10 | 2023 |
Automated assessment of custom game levels L Dicken, J Pagnutti, Y Wen US Patent 12,083,436, 2024 | 9 | 2024 |
On device game engine architecture L Dicken, J Pagnutti, Y Wen US Patent 11,806,624, 2023 | 9 | 2023 |
Automated generation of custom content for computer-implemented games L Dicken, J Pagnutti, Y Wen US Patent 11,738,272, 2023 | 9 | 2023 |
Parametric player modeling for computer-implemented games L Dicken, J Pagnutti, Y Wen US Patent 11,565,182, 2023 | 9 | 2023 |
Parametric player modeling for computer-implemented games L Dicken, J Pagnutti, Y Wen US Patent 11,957,982, 2024 | 7 | 2024 |
Game definition file L Dicken, J Pagnutti, Y Wen US Patent App. 17/889,677, 2023 | 7 | 2023 |
Automated dynamic custom game content generation L Dicken, J Pagnutti, Y Wen US Patent 12,109,488, 2024 | 6 | 2024 |
Applying clustering techniques to reduce complexity in automated planning domains L Dicken, J Levine Intelligent Data Engineering and Automated Learning–IDEAL 2010: 11th …, 2010 | 6 | 2010 |
On device game engine architecture L Dicken, J Pagnutti, Y Wen US Patent App. 18/222,151, 2023 | 5 | 2023 |
Operator interface for automated game content generation L Dicken, J Pagnutti, Y Wen US Patent 12,214,281, 2025 | 4 | 2025 |
Automated prediction of user response states based on traversal behavior L Dicken, J Pagnutti, Y Wen US Patent 12,145,069, 2024 | 3 | 2024 |
Automated generation of custom content for computer-implemented games L Dicken, J Pagnutti, Y Wen US Patent App. 18/217,708, 2024 | 3 | 2024 |