Takip et
Luke Dicken
Luke Dicken
Strathclyde AI and Games Group, University of Strathclyde
cis.strath.ac.uk üzerinde doğrulanmış e-posta adresine sahip
Başlık
Alıntı yapanlar
Alıntı yapanlar
Yıl
Behavior selection algorithms: an overview
M Dawe, S Gargolinski, L Dicken, T Humphreys, D Mark
Game AI Pro 360: Guide to Architecture, 1-14, 2019
302019
Automated dynamic custom game content generation
L Dicken, J Pagnutti, Y Wen
US Patent 11,420,115, 2022
202022
Game definition file
L Dicken, J Pagnutti, Y Wen
US Patent 11,465,052, 2022
132022
Operator interface for automated game content generation
L Dicken, J Pagnutti, Y Wen
US Patent 11,318,386, 2022
132022
Automated prediction of user response states based on traversal behavior
L Dicken, J Pagnutti, Y Wen
US Patent 11,291,915, 2022
122022
Operator interface for automated game content generation
L Dicken, J Pagnutti, Y Wen
US Patent 11,642,594, 2023
112023
Automated prediction of user response states based on traversal behavior
L Dicken, J Pagnutti, Y Wen
US Patent 11,724,193, 2023
102023
Operator interface for automated game content generation
L Dicken, J Pagnutti, Y Wen
US Patent 11,673,049, 2023
102023
Automated assessment of custom game levels
L Dicken, J Pagnutti, Y Wen
US Patent 12,083,436, 2024
92024
On device game engine architecture
L Dicken, J Pagnutti, Y Wen
US Patent 11,806,624, 2023
92023
Automated generation of custom content for computer-implemented games
L Dicken, J Pagnutti, Y Wen
US Patent 11,738,272, 2023
92023
Parametric player modeling for computer-implemented games
L Dicken, J Pagnutti, Y Wen
US Patent 11,565,182, 2023
92023
Parametric player modeling for computer-implemented games
L Dicken, J Pagnutti, Y Wen
US Patent 11,957,982, 2024
72024
Game definition file
L Dicken, J Pagnutti, Y Wen
US Patent App. 17/889,677, 2023
72023
Automated dynamic custom game content generation
L Dicken, J Pagnutti, Y Wen
US Patent 12,109,488, 2024
62024
Applying clustering techniques to reduce complexity in automated planning domains
L Dicken, J Levine
Intelligent Data Engineering and Automated Learning–IDEAL 2010: 11th …, 2010
62010
On device game engine architecture
L Dicken, J Pagnutti, Y Wen
US Patent App. 18/222,151, 2023
52023
Operator interface for automated game content generation
L Dicken, J Pagnutti, Y Wen
US Patent 12,214,281, 2025
42025
Automated prediction of user response states based on traversal behavior
L Dicken, J Pagnutti, Y Wen
US Patent 12,145,069, 2024
32024
Automated generation of custom content for computer-implemented games
L Dicken, J Pagnutti, Y Wen
US Patent App. 18/217,708, 2024
32024
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