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Roland Klemke
Roland Klemke
Technology Enhanced Learning and Innovation, Open University of the Netherlands and Cologne Game Lab
ou.nl üzerinde doğrulanmış e-posta adresine sahip
Başlık
Alıntı yapanlar
Alıntı yapanlar
Yıl
The effects of gamification in online learning environments: A systematic literature review
A Antonaci, R Klemke, M Specht
Informatics 6 (3), 32, 2019
2482019
ARLearn: augmented reality meets augmented virtuality
S Ternier, R Klemke, M Kalz, P Van Ulzen, M Specht
Journal of Universal Computer Science-Technology for learning across …, 2012
1802012
Effects of mobile gaming patterns on learning outcomes: a literature review
B Schmitz, R Klemke, M Specht
International Journal of Technology Enhanced Learning 4 (5-6), 345-358, 2012
1802012
Design patterns for learning games
S Kelle, R Klemke, M Specht
International Journal of Technology Enhanced Learning 3 (6), 555-569, 2011
1232011
Context framework-an open approach to enhance organisational memory systems with context modelling techniques
R Klemke
1062000
The flipped MOOC: using gamification and learning analytics in MOOC design—a conceptual approach
R Klemke, M Eradze, A Antonaci
Education Sciences 8 (1), 25, 2018
992018
Attuning a mobile simulation game for school children using a design-based research approach
B Schmitz, R Klemke, J Walhout, M Specht
Computers & Education 81, 35-48, 2015
932015
Adaptive learning environment for teaching and learning in WINDS
M Specht, M Kravcik, R Klemke, L Pesin, R Hüttenhain
Adaptive Hypermedia and Adaptive Web-Based Systems: Second International …, 2002
822002
Gamification in MOOCs to enhance users' goal achievement
A Antonaci, R Klemke, CM Stracke, M Specht
2017 IEEE Global Engineering Education Conference (EDUCON), 1654-1662, 2017
742017
Using sensors and augmented reality to train apprentices using recorded expert performance: A systematic literature review
BH Limbu, H Jarodzka, R Klemke, M Specht
Educational Research Review 25, 1-22, 2018
692018
Read between the lines: An annotation tool for multimodal data for learning
D Di Mitri, J Schneider, R Klemke, M Specht, H Drachsler
Proceedings of the 9th international conference on learning analytics …, 2019
642019
Get Gamification of MOOC right! How to Embed the Individual and Social Aspects of MOOCs in Gamification Design.
A Antonaci, R Klemke, K Kreijns, M Specht
International Journal of Serious Games 5 (3), 61-78, 2018
582018
Students’ perceptions of the peer-feedback experience in MOOCs
J Kasch, P van Rosmalen, A Löhr, R Klemke, A Antonaci, M Kalz
Distance Education 42 (1), 145-163, 2021
572021
Game based learning for computer science education
B Schmitz, A Czauderna, R Klemke, M Specht
552011
Effects of game design patterns on basic life support training content
S Kelle, R Klemke, M Specht
Journal of Educational Technology & Society 16 (1), 275-285, 2013
512013
Gamification of MOOCs adopting social presence and sense of community to increase user’s engagement: An experimental study
A Antonaci, R Klemke, J Lataster, K Kreijns, M Specht
European Conference on Technology Enhanced Learning, 172-186, 2019
492019
A technology acceptance model for augmented reality and wearable technologies
W Guest, F Wild, A Vovk, P Lefrere, R Klemke, M Fominykh, T Kuula
Journal of Universal Computer Science 24 (2), 192-219, 2018
482018
An analysis of the educational potential of augmented reality games for learning
B Schmitz, M Specht, R Klemke
11th World Conference on Mobile and Contextual Learning (mLearn 2012), 140-147, 2013
482013
Authoring adaptive educational hypermedia in WINDS
M Specht, M Kravcik, L Pesin, R Klemke
Proceedings of ABIS2001, Dortmund, Germany 3 (3), 1-8, 2001
472001
u-Annotate: an application for user-driven freeform digital ink annotation of e-learning content
MA Chatti, T Sodhi, M Specht, R Klamma, R Klemke
Sixth IEEE International Conference on Advanced Learning Technologies (ICALT …, 2006
462006
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Makaleler 1–20