Recent advances in general game playing M Świechowski, HS Park, J Mańdziuk, KJ Kim The Scientific World Journal 2015 (1), 986262, 2015 | 50* | 2015 |
Prediction of early stage opponents strategy for StarCraft AI using scouting and machine learning H Park, HC Cho, KY Lee, KJ Kim Proceedings of the Workshop at SIGGRAPH Asia, 7-12, 2012 | 29 | 2012 |
Social network analysis of high-level players in multiplayer online battle arena game H Park, KJ Kim Social Informatics: SocInfo 2014 International Workshops, Barcelona, Spain …, 2015 | 27 | 2015 |
Mcts with influence map for general video game playing H Park, KJ Kim 2015 IEEE Conference on Computational Intelligence and Games (CIG), 534-535, 2015 | 25 | 2015 |
Learning to play fighting game using massive play data H Park, KJ Kim 2014 IEEE conference on computational intelligence and games, 1-2, 2014 | 14 | 2014 |
Investigation of the effect of “fog of war” in the prediction of starcraft strategy using machine learning H Cho, H Park, CY Kim, KJ Kim Computers in Entertainment (CIE) 14 (1), 1-16, 2016 | 11 | 2016 |
Opponent modeling with incremental active learning: a case study of iterative prisoner's dilemma H Park, KJ Kim 2013 IEEE Conference on Computational Inteligence in Games (CIG), 1-2, 2013 | 7 | 2013 |
The automated fault-recovery for four-legged robots using parallel genetic algorithm H Park, KJ Kim Procedia Computer Science 24, 158-166, 2013 | 7 | 2013 |
Recent research trends in game artificial intelligence H Park, KJ Kim Communications of the Korean Institute of Information Scientists and …, 2013 | 6 | 2013 |
Active player modeling in the iterated prisoner’s dilemma H Park, KJ Kim Computational intelligence and neuroscience 2016 (1), 7420984, 2016 | 4 | 2016 |
Learning to predict the need of summarization on news articles JE Lee, HS Park, KJ Kim, JC No Procedia Computer Science 24, 274-279, 2013 | 4 | 2013 |
Deep Q-learning using redundant outputs in visual doom H Park, KJ Kim 2016 IEEE Conference on Computational Intelligence and Games (CIG), 1-2, 2016 | 3 | 2016 |
GreedyUCB1 based monte-carlo tree search for general video game playing artificial intelligence H Park, HT Kim, KJ Kim KIISE Transactions on Computing Practices 21 (8), 572-577, 2015 | 3 | 2015 |
Inference of opponent’s uncertain states in ghosts game using machine learning SS Farooq, HS Park, KJ Kim Proceedings of the 18th Asia Pacific Symposium on Intelligent and …, 2015 | 3 | 2015 |
Automatic python programming using stack-based genetic programming HS Park, KJ Kim Proceedings of the 14th annual conference companion on Genetic and …, 2012 | 1 | 2012 |
Systematic Evaluation of Island based Real-Valued Genetic Algorithm with Graphics Processing Unit HS Park, KJ Kim Proceedings of the Korean Information Science Society Conference, 328-333, 2010 | 1 | 2010 |
Parallel Genetic Algorithm H Park, KJ Kim | | |