Virtual coaches for older adults’ wellbeing: A systematic review M El Kamali, L Angelini, M Caon, F Carrino, C Röcke, S Guye, G Rizzo, ... Ieee Access 8, 101884-101902, 2020 | 57 | 2020 |
A serious game to explore human foraging in a 3D environment V Prpic, I Kniestedt, E Camilleri, MG Maureira, Á Kristjánsson, IM Thornton PloS one 14 (7), e0219827, 2019 | 29 | 2019 |
Re-framing engagement for applied games: A conceptual framework I Kniestedt, I Lefter, S Lukosch, FM Brazier Entertainment computing 41, 100475, 2022 | 22 | 2022 |
Exploring video games that invoke curiosity MA Gómez-Maureira, I Kniestedt Entertainment Computing 32, 100320, 2019 | 20 | 2019 |
Level design patterns that invoke curiosity-driven exploration: An empirical study across multiple conditions MA Gómez-Maureira, I Kniestedt, M Van Duijn, C Rieffe, A Plaat Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-32, 2021 | 13 | 2021 |
Games that make curious: An exploratory survey into digital games that invoke curiosity MA Gómez Maureira, I Kniestedt Entertainment Computing–ICEC 2018: 17th IFIP TC 14 International Conference …, 2018 | 11 | 2018 |
Dreadful virtualities: a comparative case study of player responses to a horror game in virtual reality and flat screen M Clavero Jiménez, AMS James, MA Gómez Maureira, I Kniestedt Advances in Computer Entertainment Technology: 14th International Conference …, 2018 | 11 | 2018 |
Curio 2.0: A local network multiplayer game kit to encourage inquisitive mindsets MA Gómez-Maureira, I Kniestedt, S Dingli, DM Farrugia, BB Marklund Proceedings of the 15th International Conference on the Foundations of …, 2020 | 5 | 2020 |
User-centered design of an online mobile game suite to affect well-being of older adults I Kniestedt, S Lukosch, F Brazier International Conference on Entertainment Computing, 355-361, 2018 | 5 | 2018 |
Little Fitness Dragon: A Gamified Activity Tracker I Kniestedt, MA Gómez Maureira Entertainment Computing-ICEC 2016: 15th IFIP TC 14 International Conference …, 2016 | 5 | 2016 |
Dive deeper: Empirical analysis of game mechanics and perceived value in serious games I Kniestedt, MA Gómez Maureira, I Lefter, S Lukosch, FM Brazier Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-25, 2021 | 2 | 2021 |
Shinobi Valley: Studying curiosity for virtual spatial exploration through a video game MA Gómez Maureira, I Kniestedt, MJ Van Duijn, C Rieffe, A Plaat Extended Abstracts of the Annual Symposium on Computer-Human Interaction in …, 2019 | 2 | 2019 |
An explorer’s journal for machines: Exploring the case of Cyberpunk 2077 MA Gómez-Maureira, I Kniestedt, G Barbero, H Yu, M Preuss Journal of Gaming & Virtual Worlds 14 (1), 111-135, 2022 | 1 | 2022 |
Physical Activity Promotion and Coaching to Support Healthy Ageing G Manferdelli, A Mastropietro, E Denna, I Kniestedt, M Mauri, M Civiello, ... Digital Health Technology for Better Aging: A multidisciplinary approach …, 2021 | 1 | 2021 |
Including non-gamers: A case study comparing touch and motion input in a 3D game for research I Kniestedt, E Camilleri, MA Gómez Maureira Advances in Computer Entertainment Technology: 14th International Conference …, 2018 | 1 | 2018 |
Incorporating the Theory of Attention in Applied Game Design I Kniestedt, S Lukosch, M van der Kuil, I Lefter, F Brazier International Conference on Entertainment Computing, 200-213, 2022 | | 2022 |
Re-framing engagement for applied games I Kniestedt, I Lefter, S Lukosch, FM Brazier | | 2022 |
Social Behaviour and Cognitive Monitoring in Healthy Ageing C Röcke, S Guye, M Girolami, I Kniestedt Digital Health Technology for Better Aging: A multidisciplinary approach …, 2021 | | 2021 |
CURIO 2.0 MA Gómez-Maureira, I Kniestedt, S Dingli, DM Farrugia, BB Marklund | | 2020 |
Little VR Pet Shop: A Reverse Turing Multiplayer Virtual Reality Game MA Gómez-Maureira, I Kniestedt, M Pepelanova 1st Joint International Conference of Digital Games Research Association and …, 2016 | | 2016 |