Replay-based strategy prediction and build order adaptation for StarCraft AI bots HC Cho, KJ Kim, SB Cho 2013 IEEE Conference on Computational Inteligence in Games (CIG), 1-7, 2013 | 49 | 2013 |
Prediction of early stage opponents strategy for StarCraft AI using scouting and machine learning H Park, HC Cho, KY Lee, KJ Kim Proceedings of the Workshop at SIGGRAPH Asia, 7-12, 2012 | 29 | 2012 |
Playing real-time strategy games by imitating human players’ micromanagement skills based on spatial analysis IS Oh, H Cho, KJ Kim Expert systems with applications 71, 192-205, 2017 | 16 | 2017 |
Novel View Synthesis with Multiple 360 Images for Large-Scale 6-DOF Virtual Reality System HC Cho, JY Kim, WT Woo IEEE Virtual Reality, 2019 | 14 | 2019 |
Investigation of the effect of “fog of war” in the prediction of starcraft strategy using machine learning H Cho, H Park, CY Kim, KJ Kim Computers in Entertainment (CIE) 14 (1), 1-16, 2016 | 11 | 2016 |
GeoVCM: Virtual Urban Digital Twin System Augmenting Virtual and Real Geo-spacial Data SS Ssin, HC Cho, WT Woo IEEE International Conference on Consumer Electronics (ICCE), 2021 | 9 | 2021 |
Imitation learning for combat system in RTS games with application to starcraft IS Oh, HC Cho, KJ Kim 2014 IEEE Conference on Computational Intelligence and Games, 1-2, 2014 | 8 | 2014 |
GeoACT: Augmented Control Tower using Virtual and Real Geo-Spacial Data SS Ssin, HC Cho, WT Woo Interaction Design and Architecture(s) Journal (IxD&A), 2021 | 6 | 2021 |
A-UDT: Augmented Urban Digital Twin for Visualization of Virtual and Real IoT data SS Ssin, HC Cho, WT Woo Augmented Reality and Virtual Reality, Springer, 2021 | 4 | 2021 |
Augmentation of Visual Experiences using Deep Learning for Peripheral Vision based Extended Display Application MA Shirazi, HC Cho, WT Woo IEEE International Conference on Consumer Electronics (ICCE), 2019 | 2 | 2019 |
Comparison of human and AI bots in StarCraft with replay data mining HC Cho, KJ Kim 2013 IEEE Conference on Computational Inteligence in Games (CIG), 1-2, 2013 | 1 | 2013 |
Applications of machine learning for games: Case studies KJK H.-S. Park, D.-M. Yoon, H.-C. Cho IEEK Summer Conference, 2013 | | 2013 |
Design and evaluation of intelligence architecture for RTS games: Case Study of StarCraft H.-C. Cho, and K.-J. Kim Fall Conference of Korea Culture & Contents Technology Association, 2012 | | 2012 |