Handbook on interactive storytelling J Smed, N Skult, P Skult John Wiley & Sons, 2021 | 28 | 2021 |
The Role of Place in the Post-Apocalypse: Contrasting The Road and World War Z P Skult Studia Neophilologica 87 (sup1), 104-115, 2015 | 18 | 2015 |
The game experience model (GEM) T Suovuo, N Skult, TN Joelsson, P Skult, W Ravyse, J Smed Game user experience and player-centered design, 183-205, 2020 | 16 | 2020 |
The digital campfire: an ontology of interactive digital storytelling J Smed, N Trygg, P Skult, H Hakonen Modern Perspectives on Virtual Communications and Social Networking, 174-195, 2019 | 10 | 2019 |
The Post-Apocalyptic Chronotope P Skult Apocalypse: Imagining the End, 65-73, 2012 | 9 | 2012 |
Lecture notes on interactive storytelling J Smed, T Suovuo, N Trygg, P Skult TUCS Lecture Notes 29, 2019 | 5 | 2019 |
The end of the world as we know it: theoretical perspectives on apocalyptic science fiction P Skult Åbo Akademis förlag-Åbo Akademi University Press, 2019 | 4 | 2019 |
Narrative design N Bulatovic Trygg, P Skult, J Smed Encyclopedia of Computer Graphics and Games, 1225-1230, 2024 | 3 | 2024 |
No Post-Apocalyptic Future: The Straw-Man Utopia of Margaret Atwood's Oryx and Crake and The Year of the Flood P Skult Yesterday's Tomorrows: on utopia and dystopia, 367-380, 2014 | 2 | 2014 |
Ludography J Smed, N Skult, P Skult Wiley Telecom, 2021 | | 2021 |
Designer J Smed, N Skult, P Skult Wiley Telecom, 2021 | | 2021 |
Interactor J Smed, N Skult, P Skult Wiley Telecom, 2021 | | 2021 |
Platform J Smed, N Skult, P Skult Wiley Telecom, 2021 | | 2021 |
Storyworld J Smed, N Skult, P Skult Wiley Telecom, 2021 | | 2021 |
NO POST-APOCALYPTIC FUTURE: THE STRAW-MAN UTOPIA OFM ATWOOD'S, P SKULT Yesterday's Tomorrows: On Utopia and Dystopia, 367, 2014 | | 2014 |
Jouni Smed, Tomi “bgt” Suovuo N Trygg, P Skult | | |