A new look at the cognitive neuroscience of video game play G Dale, A Joessel, D Bavelier, CS Green Annals of the New York Academy of Sciences 1464 (1), 192-203, 2020 | 159 | 2020 |
18 Games for Enhancing Cognitive Abilities P Cardoso-Leite, A Joessel, D Bavelier Handbook of game-based learning, 437, 2020 | 31 | 2020 |
A video-game-based method to induce states of high and low flow F Joessel, S Pichon, D Bavelier Behavior research methods 56 (5), 5128-5160, 2024 | 5 | 2024 |
No Expectancy Effect on Visual Attention Performance After a Single Session of Playing Sudoku: A Failed Replication of Tiraboschi et al.(2019) F Joessel, EG Cunningham, CS Green Journal of Cognitive Enhancement, 1-16, 2025 | | 2025 |
Leveraging the oddball paradigm to characterize EEG markers of flow A Nguyen, M Scheltienne, F Joessel, S Hillyard, D Bavelier OSF, 2024 | | 2024 |
Expectancy Effect On Visual Attention Performance After A Single Session of Playing Sudoku: Replication of Tiraboschi et al.(2019) F Joessel OSF, 2024 | | 2024 |
Methods for a Fully Online Automated Cognitive Training Study on Prolific F Joessel, S Denkinger, PE Joessel, CS Green, D Bavelier Available at SSRN 5055975, 0 | | |