Підписатись
Ruben M. Smelik
Ruben M. Smelik
Research scientist, Modelling, Simulation and Gaming Department, TNO, The Netherlands
Підтверджена електронна адреса в tno.nl - Домашня сторінка
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Посилання
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A Survey on Procedural Modelling for Virtual Worlds
RM Smelik, T Tutenel, R Bidarra, B Benes
Computer Graphics Forum, 2014
4182014
A Survey of Procedural Methods for Terrain Modelling
RM Smelik, KJ de Kraker, T Tutenel, R Bidarra, SA Groenewegen
Proceedings of the CASA Workshop on 3D Advanced Media In Gaming And …, 2009
1832009
A Declarative Approach to Procedural Generation of Virtual Worlds
RM Smelik
Delft University of Technology, 2011
171*2011
A declarative approach to procedural modeling of virtual worlds
RM Smelik, T Tutenel, KJ de Kraker, R Bidarra
Computers & Graphics 35 (2), 352-363, 2011
1712011
The role of semantics in games and simulations
T Tutenel, R Bidarra, RM Smelik, KJ de Kraker
Computers in Entertainment (CIE) 6 (4), 57, 2008
1272008
Integrating Procedural Generation and Manual Editing of Virtual Worlds
RM Smelik, T Tutenel, KJ de Kraker, R Bidarra
Proceedings of the 2010 Workshop on Procedural Content Generation in Games, 1-8, 2010
1152010
Rule-based layout solving and its application to procedural interior generation
T Tutenel, R Bidarra, RM Smelik, KJ de Kraker
Proceedings of the CASA Workshop on 3D Advanced Media in Gaming and …, 2009
932009
A constrained growth method for procedural floor plan generation
R Lopes, T Tutenel, RM Smelik, KJ de Kraker, R Bidarra
Proceedings of GAME-ON 2010, the 11th International Conference on …, 2010
742010
Generating consistent buildings: a semantic approach for integrating procedural techniques
T Tutenel, RM Smelik, R Lopes, KJ de Kraker, R Bidarra
Computational Intelligence and AI in Games, IEEE Transactions on 3 (3), 274-288, 2011
642011
Declarative terrain modeling for military training games
RM Smelik, T Tutenel, KJ de Kraker, R Bidarra
International Journal of Computer Games Technology 2010, 2, 2010
602010
Using semantics to improve the design of game worlds
T Tutenel, R Smelik, R Bidarra, K Jan De Kraker
Proceedings of the Fifth Artificial Intelligence and Interactive Digital …, 2009
552009
Procedural city layout generation based on urban land use models
SA Groenewegen, RM Smelik, KJ de Kraker, R Bidarra
Proceedings of the 30th Annual Conference of the European Association for …, 2009
472009
A Proposal for a Procedural Terrain Modelling Framework
RM Smelik, T Tutenel, KJ de Kraker, R Bidarra
Poster Proceedings of the 14th Eurographics Symposium on Virtual …, 2008
472008
Interactive creation of virtual worlds using procedural sketching.
RM Smelik, T Tutenel, KJ de Kraker, R Bidarra
Eurographics (Short papers), 29-32, 2010
422010
Semantic Constraints for Procedural Generation of Virtual Worlds
RM Smelik, K Galka, KJ de Kraker, F Kuijper, R Bidarra
Proceedings of the 2nd International Workshop on Procedural Content …, 2011
282011
Integrating semantics and procedural generation: key enabling factors for declarative modeling of virtual worlds
R Bidarra, KJ de Kraker, RM Smelik, T Tutenel
Proceedings of the FOCUS K3D Conference on Semantic 3D Media and Content …, 2010
212010
Specification and construction of control flow semantics
R Smelik, A Rensink, H Kastenberg
Visual Languages and Human-Centric Computing, 2006. VL/HCC 2006. IEEE …, 2006
162006
A Semantic Scene Description Language for Procedural Layout Solving Problems.
T Tutenel, RM Smelik, R Bidarra, KJ de Kraker
AIIDE 10, 1-6, 2010
152010
A case study on procedural modeling of geo-typical Southern Afghanistan terrain
RM Smelik, T Tutenel, KJ de Kraker, R Bidarra
Proceedings of the IMAGE 2009 conference. St. Louis, MO, USA: IMAGE Society …, 2009
92009
Dynamic synthetic environments: a survey
R Smelik, F van Wermeskerken, R Krijnen, F Kuijper
The Journal of Defense Modeling and Simulation 16 (3), 255-271, 2019
72019
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