Theo dõi
Kristine Jørgensen
Kristine Jørgensen
Email được xác minh tại uib.no - Trang chủ
Tiêu đề
Trích dẫn bởi
Trích dẫn bởi
Năm
Gameworld interfaces
K Jorgensen
MIT Press, 2013
2812013
Left in the dark: playing computer games with the sound turned off
K Jørgensen
From Pac-Man to pop music, 163-176, 2017
1522017
Time for new terminology?: Diegetic and non-diegetic sounds in computer games revisited
K Jørgensen
Game sound technology and player interaction: Concepts and developments, 78-97, 2011
1292011
Game characters as narrative devices. A comparative analysis of Dragon Age: Origins and Mass Effect 2
K Jørgensen
Eludamos: Journal for Computer Game Culture 4 (2), 315-331, 2010
1122010
On the functional aspects of computer game audio
K Jørgensen
Proceedings of the Audio Mostly Conference 2006, 2006
1092006
From hobbyists to entrepreneurs: On the formation of the Nordic game industry
K Jørgensen, U Sandqvist, O Sotamaa
Convergence 23 (5), 457-476, 2017
972017
A comprehensive study of sound in computer games: How audio affects player action
K Jørgensen
Edwin Mellen Press, 2009
922009
Do players prefer integrated user interfaces? A qualitative study of game UI design issues
SC Llanos, K Jørgensen
Proceedings of DiGRA 2011 Conference: Think Design Play, 2011
832011
Audio and gameplay: An analysis of PvP battlegrounds in World of Warcraft
K Jørgensen
Game Studies 8 (2), 1-19, 2008
802008
The positive discomfort of spec ops: The line
K Jørgensen
Game studies 16 (2), 12, 2016
782016
Between the game system and the fictional world: a study of computer game interfaces
K Jørgensen
Games and Culture 7 (2), 142-163, 2012
782012
What are Those Grunts and Growls Over There?: Computer Game Audio and Player Action
K Jørgensen
Det Humanistiske Fakultet, Københavns Universitet, 2007
70*2007
Players as coresearchers: Expert player perspective as an aid to understanding games
K Jørgensen
Simulation & gaming 43 (3), 374-390, 2012
582012
The paradox of transgression in games
T Mortensen, K Jørgensen
Routledge, 2020
552020
“I’m overburdened!” An Empirical Study of the Player, the Avatar, and the Gameworld
K Jørgensen
Proceedings of DiGRA 2009 Conference: Breaking New Ground: Innovation in …, 2009
522009
Transgression in Games and Play
K Jørgensen, F Karlsen
432019
The effect of audio on the experience in virtual reality: a scoping review
IV Bosman, OO Buruk, K Jørgensen, J Hamari
Behaviour & Information Technology 43 (1), 165-199, 2024
422024
Newcomers in a global industry: Challenges of a Norwegian game company
K Jørgensen
Games and Culture 14 (6), 660-679, 2019
372019
Problem solving: The essence of player action in computer games
K Jørgensen
Proceedings of DiGRA 2003 Conference: Level Up, 2003
352003
Public game funding in the Nordic region
O Sotamaa, K Jørgensen, U Sandqvist
International Journal of Cultural Policy 26 (5), 617-632, 2020
302020
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