Theo dõi
Simon Green
Simon Green
NVIDIA, Oculus, Facebook, Meta Reality Labs
Email được xác minh tại oculus.com
Tiêu đề
Trích dẫn bởi
Trích dẫn bởi
Năm
GPU computing
JD Owens, M Houston, D Luebke, S Green, JE Stone, JC Phillips
Proceedings of the IEEE 96 (5), 879-899, 2008
29692008
The replica dataset: A digital replica of indoor spaces
J Straub, T Whelan, L Ma, Y Chen, E Wijmans, S Green, JJ Engel, ...
arXiv preprint arXiv:1906.05797, 2019
8772019
Neural 3d video synthesis from multi-view video
T Li, M Slavcheva, M Zollhoefer, S Green, C Lassner, C Kim, T Schmidt, ...
Proceedings of the IEEE/CVF conference on computer vision and pattern …, 2022
4352022
Interactive indirect illumination using voxel cone tracing
C Crassin, F Neyret, M Sainz, S Green, E Eisemann
Computer Graphics Forum 30 (7), 1921-1930, 2011
3302011
Particle simulation using cuda
S Green
NVIDIA whitepaper 6, 121-128, 2010
2432010
Screen space fluid rendering with curvature flow
WJ van der Laan, S Green, M Sainz
Proceedings of the 2009 symposium on Interactive 3D graphics and games, 91-98, 2009
1932009
Recurrent video restoration transformer with guided deformable attention
J Liang, Y Fan, X Xiang, R Ranjan, E Ilg, S Green, J Cao, K Zhang, ...
Advances in Neural Information Processing Systems 35, 378-393, 2022
1652022
John E Stone και James C Phillips
JD Owens, M Houston, D Luebke, S Green
GPU computing. Proceedings of the IEEE 96 (5), 879-899, 2008
1402008
Ambient occlusion
M Pharr, S Green
GPU Gems 1, 279-292, 2004
1162004
Octree-Based Sparse 22 Voxelization Using the GPU Hardware Rasterizer
C Crassin, S Green
OpenGL Insights, 303, 2012
1092012
Cuda particles
S Green
NVIDIA whitepaper 2 (3.2), 1, 2008
1022008
Interactive fluid-particle simulation using translating Eulerian grids
JM Cohen, S Tariq, S Green
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics …, 2010
772010
Reconstructing scenes with mirror and glass surfaces.
T Whelan, M Goesele, SJ Lovegrove, J Straub, S Green, R Szeliski, ...
ACM Trans. Graph. 37 (4), 102, 2018
662018
Real-time approximations to subsurface scattering
S Green
GPU Gems 1 (263-278), 4, 2004
662004
The OpenGL framebuffer object extension
S Green
Game developers conference 2005, 2005
632005
Project aria: A new tool for egocentric multi-modal ai research
J Engel, K Somasundaram, M Goesele, A Sun, A Gamino, A Turner, ...
arXiv preprint arXiv:2308.13561, 2023
622023
Implementing improved perlin noise
S Green
GPU Gems 2 (409-416), 5, 2005
472005
Interactive indirect illumination using voxel cone tracing: A preview
C Crassin, F Neyret, M Sainz, S Green, E Eisemann
Symposium on interactive 3D graphics and games, 207-207, 2011
372011
Interactive indirect illumination using voxel-based cone tracing: An insight
C Crassin, F Neyret, M Sainz, S Green, E Eisemann
ACM SIGGRAPH 2011 Talks, 1-1, 2011
302011
Stupid opengl shader tricks
S Green
Game Development Conference 2003, 2003
302003
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Bài viết 1–20