Theo dõi
Mark Grimshaw-Aagaard
Mark Grimshaw-Aagaard
Obel Professor of Music, Aalborg University
Email được xác minh tại hum.aau.dk
Tiêu đề
Trích dẫn bởi
Trích dẫn bởi
Năm
Facial expression of emotion and perception of the Uncanny Valley in virtual characters
A Tinwell, M Grimshaw, DA Nabi, A Williams
Computers in Human behavior 27 (2), 741-749, 2011
3782011
More than a feeling: Measurement of sonic user experience and psychophysiology in a first-person shooter game
LE Nacke, MN Grimshaw, CA Lindley
Interacting with computers 22 (5), 336-343, 2010
3442010
The Oxford handbook of virtuality
M Grimshaw
Oxford University Press, 2014
1802014
Uncanny behaviour in survival horror games
A Tinwell, M Grimshaw, A Williams
Journal of Gaming & Virtual Worlds 2 (1), 3-25, 2010
1362010
Sound and immersion in the first-person shooter: Mixed measurement of the player's sonic experience
M Grimshaw, C Lindley, L Nacke
Audio Mostly-a conference on interaction with sound, 2008
1232008
Sound and immersion in the first-person shooter
M Grimshaw
International Journal of Intelligent Games and Simulation 5 (1), 119-124, 2008
1182008
Game sound technology and player interaction: Concepts and Developments: Concepts and Developments
M Grimshaw
IGI global, 2010
1132010
Sonic virtuality: Sound as emergent perception
M Grimshaw, TA Garner
Oxford University Press, USA, 2015
1112015
The uncanny wall
A Tinwell, M Grimshaw, A Williams
International journal of arts and technology 4 (3), 326-341, 2011
932011
The audio Uncanny Valley: Sound, fear and the horror game
MN Grimshaw
Audio Mostly 2009, 21-26, 2009
792009
The acoustic ecology of the first-person shooter
M Grimshaw
VDM Verlag, 2008
762008
Bridging the uncanny: an impossible traverse?
A Tinwell, M Grimshaw
Proceedings of the 13th international MindTrek conference: Everyday life in …, 2009
682009
Situating gaming as a sonic experience: the acoustic ecology of first person shooters
M Grimshaw, G Schott
Digital Games Research Association (DiGRA), 2007
682007
Player-game interaction through affective sound
LE Nacke, M Grimshaw
Game sound technology and player interaction: Concepts and developments, 264-285, 2011
672011
A preliminary experiment to assess the fear value of preselected sound parameters in a survival horror game
T Garner, M Grimshaw, DA Nabi
Proceedings of the 5th Audio Mostly Conference: A Conference on Interaction …, 2010
592010
Sound and player immersion in digital games
MN Grimshaw
The Oxford handbook of sound studies, 347-366, 2012
582012
First-person shooters: Immersion and attention
M Grimshaw, J Charlton, R Jagger
Eludamos: Journal for Computer Game Culture 5 (1), 29-44, 2011
582011
The acoustic ecology of the first-person shooter
MN Grimshaw
The University of Waikato, 2007
562007
The effect of onset asynchrony in audio-visual speech and the uncanny valley in virtual characters
A Tinwell, M Grimshaw, DA Nabi
International Journal of Mechanisms and Robotic Systems 2 (2), 97-110, 2015
522015
A Conceptual Framework for the Analysis of First‐Person Shooter Audio and its Potential Use for Game Engines
M Grimshaw, G Schott
International Journal of Computer Games Technology 2008 (1), 720280, 2008
462008
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