Targeting social learning and engagement: what serious games and gamification can offer to participatory modeling E Bakhanova, JA Garcia, WL Raffe, A Voinov Environmental Modelling & Software 134, 104846, 2020 | 105 | 2020 |
Monte Carlo tree search based algorithms for dynamic difficulty adjustment S Demediuk, M Tamassia, WL Raffe, F Zambetta, X Li, F Mueller 2017 IEEE conference on computational intelligence and games (CIG), 53-59, 2017 | 63 | 2017 |
Predicting player churn in destiny: A Hidden Markov models approach to predicting player departure in a major online game M Tamassia, W Raffe, R Sifa, A Drachen, F Zambetta, M Hitchens 2016 IEEE Conference on Computational Intelligence and Games (CIG), 1-8, 2016 | 56 | 2016 |
Player retention in league of legends: a study using survival analysis S Demediuk, A Murrin, D Bulger, M Hitchens, A Drachen, WL Raffe, ... Proceedings of the Australasian computer science week multiconference, 1-9, 2018 | 47 | 2018 |
A survey of procedural terrain generation techniques using evolutionary algorithms WL Raffe, F Zambetta, X Li 2012 IEEE Congress on Evolutionary Computation, 1-8, 2012 | 45 | 2012 |
Affective visualization in virtual reality: An integrative review A Pinilla, J Garcia, W Raffe, JN Voigt-Antons, RP Spang, S Möller Frontiers in Virtual Reality 2, 630731, 2021 | 33 | 2021 |
Player-computer interaction features for designing digital play experiences across six degrees of water contact WL Raffe, M Tamassia, F Zambetta, X Li, SJ Pell, FF Mueller Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015 | 29 | 2015 |
Integrated approach to personalized procedural map generation using evolutionary algorithms WL Raffe, F Zambetta, X Li, KO Stanley IEEE Transactions on Computational Intelligence and AI in Games 7 (2), 139-155, 2014 | 29 | 2014 |
Evolving patch-based terrains for use in video games WL Raffe, F Zambetta, X Li Proceedings of the 13th annual conference on Genetic and evolutionary …, 2011 | 26 | 2011 |
Challenging ai: Evaluating the effect of mcts-driven dynamic difficulty adjustment on player enjoyment S Demediuk, M Tamassia, X Li, WL Raffe Proceedings of the australasian computer science week multiconference, 1-7, 2019 | 25 | 2019 |
Staying motivated during difficult times: a snapshot of serious games for paediatric cancer patients ES Abd Majid, JA Garcia, AI Nordin, WL Raffe IEEE Transactions on Games 12 (4), 367-375, 2020 | 22 | 2020 |
Measuring player skill using dynamic difficulty adjustment S Demediuk, M Tamassia, WL Raffe, F Zambetta, FF Mueller, X Li Proceedings of the Australasian Computer Science Week Multiconference, 1-7, 2018 | 18 | 2018 |
Reducing perceived waiting time in theme park queues via an augmented reality game F Zambetta, W Raffe, M Tamassia, FF Mueller, X Li, N Quinten, ... ACM Transactions on Computer-Human Interaction (TOCHI) 27 (1), 1-30, 2020 | 17 | 2020 |
Evaluating a VR-based box and blocks test for automatic assessment of manual dexterity: A preliminary study in Parkinson’s disease ED Oña, A Cuesta-Gomez, JA Garcia, W Raffe, P Sánchez-Herrera, ... 2019 IEEE 7th International Conference on Serious Games and Applications for …, 2019 | 17 | 2019 |
Neuroevolution of content layout in the PCG: Angry Bots video game WL Raffe, F Zambetta, X Li 2013 IEEE Congress on evolutionary computation, 673-680, 2013 | 16 | 2013 |
Effects of level of immersion on virtual training transfer of bimanual assembly tasks S Shen, HT Chen, W Raffe, TW Leong Frontiers in Virtual Reality 2, 597487, 2021 | 15 | 2021 |
Assessing user engagement with a fall prevention game as an unsupervised exercise program for older people JA Garcia, WL Raffe, KF Navarro Proceedings of the Australasian Computer Science Week Multiconference, 1-8, 2018 | 15 | 2018 |
Assessment of manual dexterity in VR: Towards a fully automated version of the box and blocks test ED Oña, JA García, W Raffe, A Jardón, C Balaguer Digital Health: Changing the Way Healthcare is Conceptualised and Delivered …, 2019 | 14 | 2019 |
Combining skeletal tracking and virtual reality for game-based fall prevention training for the elderly WL Raffe, JA Garcia 2018 IEEE 6th International Conference on Serious Games and Applications for …, 2018 | 13 | 2018 |
Rafet Sifa, Anders Drachen, Fabio Zambetta, and Michael Hitchens. 2016. Predicting player churn in destiny: A hidden markov models approach to predicting player departure in a … M Tamassia, W Raffe 2016 IEEE Conference on Computational Intelligence and Games (CIG). IEEE, 1-8, 2016 | 13 | 2016 |