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Heming Zhu
Heming Zhu
在 mpi-inf.mpg.de 的电子邮件经过验证 - 首页
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Deep fashion3d: A dataset and benchmark for 3d garment reconstruction from single images
H Zhu, Y Cao, H Jin, W Chen, D Du, Z Wang, S Cui, X Han
Computer Vision–ECCV 2020: 16th European Conference, Glasgow, UK, August 23 …, 2020
1492020
Homefinder revisited: Finding ideal homes with reachability-centric multi-criteria decision making
D Weng, H Zhu, J Bao, Y Zheng, Y Wu
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems …, 2018
642018
Ash: Animatable gaussian splats for efficient and photoreal human rendering
H Pang*, H Zhu*, A Kortylewski, C Theobalt, M Habermann
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern …, 2024
512024
Registering explicit to implicit: Towards high-fidelity garment mesh reconstruction from single images
H Zhu, L Qiu, Y Qiu, X Han
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern …, 2022
322022
Simpmodeling: Sketching implicit field to guide mesh modeling for 3d animalmorphic head design
Z Luo, J Zhou, H Zhu, D Du, X Han, H Fu
The 34th annual ACM symposium on user interface software and technology, 854-863, 2021
222021
Trihuman: a real-time and controllable tri-plane representation for detailed human geometry and appearance synthesis
H Zhu, F Zhan, C Theobalt, M Habermann
ACM Transactions on Graphics 44 (1), 1-17, 2024
72024
Learning Part Generation and Assembly for Sketching Man‐Made Objects
D Du, H Zhu, Y Nie, X Han, S Cui, Y Yu, L Liu
Computer Graphics Forum 40 (1), 222-233, 2021
72021
ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Rendering.(2023)
H Pang*, H Zhu*, A Kortylewski, C Theobalt, M Habermann
arXiv preprint arXiv:2312.05941, 2023
52023
SketchMetaFace: A Learning-Based Sketching Interface for High-Fidelity 3D Character Face Modeling
Z Luo, D Du, H Zhu, Y Yu, H Fu, X Han
IEEE Transactions on Visualization and Computer Graphics 30 (8), 5260-5275, 2023
42023
Real-time Free-view Human Rendering from Sparse-view RGB Videos using Double Unprojected Textures
G Sun, R Dabral, H Zhu, P Fua, C Theobalt, M Habermann
arXiv preprint arXiv:2412.13183, 2024
12024
TEDRA: Text-based Editing of Dynamic and Photoreal Actors
B Sunagad, H Zhu, M Mendiratta, A Kortylewski, C Theobalt, ...
arXiv preprint arXiv:2408.15995, 2024
2024
ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Rendering–Supplemental Document–
H Pang, H Zhu, A Kortylewski, C Theobalt, M Habermann, ETH Zürich
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