Presence and engagement in an interactive drama S Dow, M Mehta, E Harmon, B MacIntyre, M Mateas Proceedings of the SIGCHI conference on Human factors in computing systems …, 2007 | 181 | 2007 |
Drama management and player modeling for interactive fiction games M Sharma, S Ontañón, M Mehta, A Ram Computational Intelligence 26 (2), 183-211, 2010 | 104 | 2010 |
Initial lessons from AR Façade, an interactive augmented reality drama S Dow, M Mehta, A Lausier, B MacIntyre, M Mateas Proceedings of the 2006 ACM SIGCHI international conference on Advances in …, 2006 | 60 | 2006 |
Towards Player Preference Modeling for Drama Management in Interactive Stories. M Sharma, S Ontanón, CR Strong, M Mehta, A Ram FLAIRS, 571-576, 2007 | 51 | 2007 |
Player modeling evaluation for interactive fiction M Sharma, M Mehta, S Ontanón, A Ram Proceedings of the AIIDE 2007 Workshop on Optimizing Player Satisfaction, 19-24, 2007 | 50 | 2007 |
Artificial Intelligence for Adaptive Computer Games. A Ram, S Ontañón, M Mehta FLAIRS, 22-29, 2007 | 49 | 2007 |
Animating an interactive conversational character for an educational game system A Corradini, M Mehta, NO Bernsen, M Charfuelan Proceedings of the 10th international conference on Intelligent user …, 2005 | 46 | 2005 |
AI-driven design platform AA Dubey, ME Hamilton, M Mehta, SM Kuriakose, NA Bhardwaj US Patent 11,244,484, 2022 | 44 | 2022 |
Evaluating a conversation-centered interactive drama M Mehta, S Dow, M Mateas, B MacIntyre Proceedings of the 6th international joint conference on Autonomous agents …, 2007 | 40 | 2007 |
AI-driven design platform AA Dubey, ME Hamilton, M Mehta, SM Kuriakose, NA Bhardwaj, ... US Patent 10,950,021, 2021 | 36 | 2021 |
Crowdadvisor: A framework for freelancer assessment in online marketplace K Abhinav, A Dubey, S Jain, G Virdi, A Kass, M Mehta 2017 IEEE/ACM 39th International Conference on Software Engineering …, 2017 | 34 | 2017 |
AR façade: an augmented reality interactve drama S Dow, M Mehta, B MacIntyre, M Mateas Proceedings of the 2007 ACM symposium on Virtual reality software and …, 2007 | 29 | 2007 |
Authoring behaviors for games using learning from demonstration M Mehta, S Ontanón, T Amundsen, A Ram Proceedings of the Workshop on Case-Based Reasoning for Computer Games, 8th …, 2009 | 28 | 2009 |
First prototype of conversational HC Andersen NO Bernsen, M Charfuelàn, A Corradini, L Dybkjær, T Hansen, S Kiilerich, ... Proceedings of the working conference on Advanced visual interfaces, 458-461, 2004 | 27 | 2004 |
Eliza meets the wizard-of-oz: blending machine and human control of embodied characters SP Dow, M Mehta, B MacIntyre, M Mateas Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2010 | 26 | 2010 |
Efficiency of artificial recharge from percolation tanks M Mehta, SK Jain Recharge of phreatic aquifers in (semi-) arid areas, 271-277, 2017 | 22 | 2017 |
Emotionally driven natural language generation for personality rich characters in interactive games C Strong, M Mehta, K Mishra, A Jones, A Ram Proceedings of the AAAI Conference on Artificial Intelligence and …, 2007 | 18 | 2007 |
Runtime behavior adaptation for real-time interactive games M Mehta, A Ram IEEE Transactions on Computational Intelligence and AI in Games 1 (3), 187-199, 2009 | 16 | 2009 |
Towards Runtime Behavior Adaptation for Embodied Characters. P Zang, M Mehta, M Mateas, A Ram IJCAI 7, 1557-1562, 2007 | 16 | 2007 |
Developing a conversational agent using ontologies M Mehta, A Corradini Human-Computer Interaction. HCI Intelligent Multimodal Interaction …, 2007 | 16 | 2007 |