Supporting contextualized learning with linked open data

A Ruiz-Calleja, G Vega-Gorgojo… - Journal of Web …, 2021 - Elsevier
This paper proposes a template-based approach to semi-automatically create
contextualized learning tasks out of several sources from the Web of Data. The …

[PDF][PDF] A framework for automatically generating quiz-type serious games based on linked data

W Shi, K Kaneko, C Ma, Y Okada - International Journal of …, 2019 - researchgate.net
Quiz-type serious games are widely used not only for evaluating quiz users' learning effects
but also for supporting quiz users' learning activities. However, we suppose that quiz games …

Clover Quiz: A trivia game powered by DBpedia

G Vega-Gorgojo - Semantic Web, 2019 - journals.sagepub.com
DBpedia is a large-scale and multilingual knowledge base generated by extracting
structured data from Wikipedia. There have been several attempts to use DBpedia to …

Automatic skill generation for knowledge graph question answering

MA Pellegrino, M Santoro, V Scarano… - The Semantic Web …, 2021 - Springer
Abstract Knowledge Graphs are a critical source for Question Answering, but their potential
may be threatened due to the complexity of their query languages, such as SPARQL. On the …

Web authoriser tool to build assessments using Wikipedia articles

SSR Adithya, PK Singh - TENCON 2017-2017 IEEE Region 10 …, 2017 - ieeexplore.ieee.org
Improving and assessing knowledge on a topic is need of the current generation. In the
traditional system, experts create assessments manually by reading articles and generating …

A Model for Dynamic Game Content Using Semantic Web and Prolog

SMT de Almeida, GM Dutra… - 2022 21st Brazilian …, 2022 - ieeexplore.ieee.org
A common approach for develo** video game content is to define it statically. The content
is normally created during the game concept layout in order to enable fine control over …

Generátor křížovek s využitím dat na webu

B Adam - 2021 - dspace.cvut.cz
V práci byl vyvinut software ke generování křížovek, který z propojených dat projektu
Wikidata získává slova s legendami a sématickou kategorizací. Je implementována …

[PDF][PDF] Procedural Content Generation in Games towards Semantic Web

VK Vashistha, SK Malik - 2018 - researchgate.net
Procedural Content Generation (PCG): A significant research area in the domain of digital
games, which provides techniques to automatically generate game content such as levels …

[ALINTI][C] Asking the Right Question: Generating Difficulty-Ranked Questions from Examples

J Chen