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Supporting contextualized learning with linked open data
This paper proposes a template-based approach to semi-automatically create
contextualized learning tasks out of several sources from the Web of Data. The …
contextualized learning tasks out of several sources from the Web of Data. The …
[PDF][PDF] A framework for automatically generating quiz-type serious games based on linked data
Quiz-type serious games are widely used not only for evaluating quiz users' learning effects
but also for supporting quiz users' learning activities. However, we suppose that quiz games …
but also for supporting quiz users' learning activities. However, we suppose that quiz games …
Clover Quiz: A trivia game powered by DBpedia
G Vega-Gorgojo - Semantic Web, 2019 - journals.sagepub.com
DBpedia is a large-scale and multilingual knowledge base generated by extracting
structured data from Wikipedia. There have been several attempts to use DBpedia to …
structured data from Wikipedia. There have been several attempts to use DBpedia to …
Automatic skill generation for knowledge graph question answering
Abstract Knowledge Graphs are a critical source for Question Answering, but their potential
may be threatened due to the complexity of their query languages, such as SPARQL. On the …
may be threatened due to the complexity of their query languages, such as SPARQL. On the …
Web authoriser tool to build assessments using Wikipedia articles
SSR Adithya, PK Singh - TENCON 2017-2017 IEEE Region 10 …, 2017 - ieeexplore.ieee.org
Improving and assessing knowledge on a topic is need of the current generation. In the
traditional system, experts create assessments manually by reading articles and generating …
traditional system, experts create assessments manually by reading articles and generating …
A Model for Dynamic Game Content Using Semantic Web and Prolog
SMT de Almeida, GM Dutra… - 2022 21st Brazilian …, 2022 - ieeexplore.ieee.org
A common approach for develo** video game content is to define it statically. The content
is normally created during the game concept layout in order to enable fine control over …
is normally created during the game concept layout in order to enable fine control over …
Generátor křížovek s využitím dat na webu
B Adam - 2021 - dspace.cvut.cz
V práci byl vyvinut software ke generování křížovek, který z propojených dat projektu
Wikidata získává slova s legendami a sématickou kategorizací. Je implementována …
Wikidata získává slova s legendami a sématickou kategorizací. Je implementována …
[PDF][PDF] Procedural Content Generation in Games towards Semantic Web
VK Vashistha, SK Malik - 2018 - researchgate.net
Procedural Content Generation (PCG): A significant research area in the domain of digital
games, which provides techniques to automatically generate game content such as levels …
games, which provides techniques to automatically generate game content such as levels …
[ALINTI][C] Asking the Right Question: Generating Difficulty-Ranked Questions from Examples
J Chen