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Serious games in science education: a systematic literature
Teaching science through computer games, simulations, and artificial intelligence (AI) is an
increasingly active research field. To this end, we conducted a systematic literature review …
increasingly active research field. To this end, we conducted a systematic literature review …
Map** knowledge area analysis in e-learning systems based on cloud computing
Traditional educational systems and learning have been significantly impacted by the quick
growth of information and communication technology. Moreover, the learning process is …
growth of information and communication technology. Moreover, the learning process is …
The use of immersive technologies in distance education: A systematic review
This study aims to conduct a systematic review that includes studies on the use of immersive
technologies in distance education. For this purpose, 132 studies detected by searching …
technologies in distance education. For this purpose, 132 studies detected by searching …
[HTML][HTML] Exploring pre-service teachers' intention to use virtual reality: A mixed method approach
Despite the increasing integration of virtual reality (VR) into classrooms globally, there is a
dearth of empirical evidence concerning perceptions and behavioural intentions of pre …
dearth of empirical evidence concerning perceptions and behavioural intentions of pre …
Examining the relationships between students' perceptions of technology, pedagogy, and cognition: the case of immersive virtual reality mini games to foster …
Researchers are increasingly exploring educational games in immersive virtual reality (IVR)
environments to facilitate students' learning experiences. Mainly, the effect of IVR on …
environments to facilitate students' learning experiences. Mainly, the effect of IVR on …
Media dan Teknologi Pembelajaran
RA Purba, AT Mawati, DPY Ardiana, SM Pramusita… - 2021 - repository.uin-malang.ac.id
Perkembangan teknologi yang pesat berdampak positif terhadap pembelajaran. Teknologi
dapat dimanfaatkan untuk membangun media pembelajaran. Kualitas pembelajaran …
dapat dimanfaatkan untuk membangun media pembelajaran. Kualitas pembelajaran …
Blockchain in education: A systematic review and practical case studies
The advent of blockchain technology over the last decade has led to the development of
multiple use-cases of decentralization in various fields including education. This paper …
multiple use-cases of decentralization in various fields including education. This paper …
[HTML][HTML] Multimodal technologies in precision education: Providing new opportunities or adding more challenges?
Personalized or precision education (PE) considers the integration of multimodal
technologies to tailor individuals' learning experiences based on their preferences and …
technologies to tailor individuals' learning experiences based on their preferences and …
Global research trends for unmanned aerial vehicle remote sensing application in wheat crop monitoring
Wheat is an important staple crop in the global food chain. The production of wheat in many
regions is constrained by the lack of use of advanced technologies for wheat monitoring …
regions is constrained by the lack of use of advanced technologies for wheat monitoring …
The impact of virtual reality on student engagement in the classroom–a critical review of the literature
XP Lin, BB Li, ZN Yao, Z Yang, M Zhang - Frontiers in Psychology, 2024 - frontiersin.org
Objective The purpose of this review is to identify the impact of virtual reality (VR) technology
on student engagement, specifically cognitive engagement, behavioral engagement, and …
on student engagement, specifically cognitive engagement, behavioral engagement, and …