Self-determination theory in HCI games research: Current uses and open questions
Self-Determination Theory (SDT), a major psychological theory of human motivation, has
become increasingly popular in Human-Computer Interaction (HCI) research on games and …
become increasingly popular in Human-Computer Interaction (HCI) research on games and …
How does HCI understand human agency and autonomy?
Human agency and autonomy have always been fundamental concepts in HCI. New
developments, including ubiquitous AI and the growing integration of technologies into our …
developments, including ubiquitous AI and the growing integration of technologies into our …
Building blocks for creating enjoyable games—A systematic literature review
RLS Díaz, GR Ruiz, M Bouzouita, K Coninx - International Journal of …, 2022 - Elsevier
Designing serious games that engage lots of players is still a challenge, especially for
domains that introduce complex, specialised, and tedious tasks that are difficult to represent …
domains that introduce complex, specialised, and tedious tasks that are difficult to represent …
Player enjoyment in video games: a systematic review and meta-analysis of the effects of game design choices
Enjoyment is a widely assessed dimension of the video game player's experience. A
systematic literature review and a meta-analysis were conducted to provide a more …
systematic literature review and a meta-analysis were conducted to provide a more …
Personalized and adaptive serious games
A Streicher, JD Smeddinck - … and Serious Games: International GI-Dagstuhl …, 2016 - Springer
Personalization and adaptivity can promote motivated usage, increased user acceptance,
and user identification in serious games. This applies to heterogeneous user groups in …
and user identification in serious games. This applies to heterogeneous user groups in …
A design framework for awareness cues in distributed multiplayer games
In the physical world, teammates develop situation awareness about each other's location,
status, and actions through cues such as gaze direction and ambient noise. To support …
status, and actions through cues such as gaze direction and ambient noise. To support …
[HTML][HTML] The potential of game-based digital biomarkers for modeling mental health
RL Mandryk, MV Birk - JMIR mental health, 2019 - mental.jmir.org
Background: Assessment for mental health is performed by experts using interview
techniques, questionnaires, and test batteries and following standardized manuals; …
techniques, questionnaires, and test batteries and following standardized manuals; …
Exploring player experience in ranked League of Legends
M Mora-Cantallops, MÁ Sicilia - Behaviour & Information …, 2018 - Taylor & Francis
While video games provide different Player Experiences (PE), some genres can provide
particularly unique PEs driven by their particular features. Such is the case of MOBA …
particularly unique PEs driven by their particular features. Such is the case of MOBA …
How Does HCI Understand Human Autonomy and Agency?
Human agency and autonomy have always been fundamental concepts in HCI. New
developments, including ubiquitous AI and the growing integration of technologies into our …
developments, including ubiquitous AI and the growing integration of technologies into our …
A good reason to die: how avatar death and high challenges enable positive experiences
Appropriate challenges and challenge-skill balance are usually key to positive player
experiences. However, some games such as the successful series Dark Souls are notorious …
experiences. However, some games such as the successful series Dark Souls are notorious …