Self-determination theory in HCI games research: Current uses and open questions

A Tyack, ED Mekler - Proceedings of the 2020 CHI conference on human …, 2020 - dl.acm.org
Self-Determination Theory (SDT), a major psychological theory of human motivation, has
become increasingly popular in Human-Computer Interaction (HCI) research on games and …

How does HCI understand human agency and autonomy?

D Bennett, O Metatla, A Roudaut… - Proceedings of the 2023 …, 2023 - dl.acm.org
Human agency and autonomy have always been fundamental concepts in HCI. New
developments, including ubiquitous AI and the growing integration of technologies into our …

Building blocks for creating enjoyable games—A systematic literature review

RLS Díaz, GR Ruiz, M Bouzouita, K Coninx - International Journal of …, 2022 - Elsevier
Designing serious games that engage lots of players is still a challenge, especially for
domains that introduce complex, specialised, and tedious tasks that are difficult to represent …

Player enjoyment in video games: a systematic review and meta-analysis of the effects of game design choices

L Caroux, M Pujol - International Journal of Human–Computer …, 2024 - Taylor & Francis
Enjoyment is a widely assessed dimension of the video game player's experience. A
systematic literature review and a meta-analysis were conducted to provide a more …

Personalized and adaptive serious games

A Streicher, JD Smeddinck - … and Serious Games: International GI-Dagstuhl …, 2016 - Springer
Personalization and adaptivity can promote motivated usage, increased user acceptance,
and user identification in serious games. This applies to heterogeneous user groups in …

A design framework for awareness cues in distributed multiplayer games

J Wuertz, SA Alharthi, WA Hamilton… - Proceedings of the …, 2018 - dl.acm.org
In the physical world, teammates develop situation awareness about each other's location,
status, and actions through cues such as gaze direction and ambient noise. To support …

[HTML][HTML] The potential of game-based digital biomarkers for modeling mental health

RL Mandryk, MV Birk - JMIR mental health, 2019 - mental.jmir.org
Background: Assessment for mental health is performed by experts using interview
techniques, questionnaires, and test batteries and following standardized manuals; …

Exploring player experience in ranked League of Legends

M Mora-Cantallops, MÁ Sicilia - Behaviour & Information …, 2018 - Taylor & Francis
While video games provide different Player Experiences (PE), some genres can provide
particularly unique PEs driven by their particular features. Such is the case of MOBA …

How Does HCI Understand Human Autonomy and Agency?

D Bennett, O Metatla, A Roudaut, E Mekler - arxiv preprint arxiv …, 2023 - arxiv.org
Human agency and autonomy have always been fundamental concepts in HCI. New
developments, including ubiquitous AI and the growing integration of technologies into our …

A good reason to die: how avatar death and high challenges enable positive experiences

S Petralito, F Brühlmann, G Iten, ED Mekler… - Proceedings of the 2017 …, 2017 - dl.acm.org
Appropriate challenges and challenge-skill balance are usually key to positive player
experiences. However, some games such as the successful series Dark Souls are notorious …