Dynamic difficulty adjustment approaches in video games: a systematic literature review

F Mortazavi, H Moradi, AH Vahabie - Multimedia Tools and Applications, 2024 - Springer
Providing an appropriate difficulty level in a game is critical for kee** players engaged.
Dynamic Difficulty Adjustment (DDA) is a common approach for optimizing player …

Rethinking dynamic difficulty adjustment for video game design

Z Guo, R Thawonmas, X Ren - Entertainment Computing, 2024 - Elsevier
Abstract Dynamic Difficulty Adjustment (DDA) has garnered significant interest in game
research fields for many years. Despite high expectations, the effectiveness of DDA in …

Self-determination theory in HCI games research: Current uses and open questions

A Tyack, ED Mekler - Proceedings of the 2020 CHI conference on human …, 2020 - dl.acm.org
Self-Determination Theory (SDT), a major psychological theory of human motivation, has
become increasingly popular in Human-Computer Interaction (HCI) research on games and …

How does HCI understand human agency and autonomy?

D Bennett, O Metatla, A Roudaut… - Proceedings of the 2023 …, 2023 - dl.acm.org
Human agency and autonomy have always been fundamental concepts in HCI. New
developments, including ubiquitous AI and the growing integration of technologies into our …

Personalized and adaptive serious games

A Streicher, JD Smeddinck - … and Serious Games: International GI-Dagstuhl …, 2016 - Springer
Personalization and adaptivity can promote motivated usage, increased user acceptance,
and user identification in serious games. This applies to heterogeneous user groups in …

Metaverse gaming: analyzing the impact of self-expression, achievement, social interaction, violence, and difficulty

H Jo, S Park, J Jeong, J Yeon… - Behaviour & Information …, 2024 - Taylor & Francis
In the burgeoning landscape of metaverse gaming, understanding player behaviour and
preferences is crucial for both academic and practical applications. This study delves into …

A design framework for awareness cues in distributed multiplayer games

J Wuertz, SA Alharthi, WA Hamilton… - Proceedings of the …, 2018 - dl.acm.org
In the physical world, teammates develop situation awareness about each other's location,
status, and actions through cues such as gaze direction and ambient noise. To support …

Exploring player experience in ranked League of Legends

M Mora-Cantallops, MÁ Sicilia - Behaviour & Information …, 2018 - Taylor & Francis
While video games provide different Player Experiences (PE), some genres can provide
particularly unique PEs driven by their particular features. Such is the case of MOBA …

[HTML][HTML] The potential of game-based digital biomarkers for modeling mental health

RL Mandryk, MV Birk - JMIR mental health, 2019 - mental.jmir.org
Background: Assessment for mental health is performed by experts using interview
techniques, questionnaires, and test batteries and following standardized manuals; …

Player enjoyment in video games: A systematic review and meta-analysis of the effects of game design choices

L Caroux, M Pujol - International Journal of Human–Computer …, 2024 - Taylor & Francis
Enjoyment is a widely assessed dimension of the video game player's experience. A
systematic literature review and a meta-analysis were conducted to provide a more …