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Dynamic difficulty adjustment approaches in video games: a systematic literature review
Providing an appropriate difficulty level in a game is critical for kee** players engaged.
Dynamic Difficulty Adjustment (DDA) is a common approach for optimizing player …
Dynamic Difficulty Adjustment (DDA) is a common approach for optimizing player …
Rethinking dynamic difficulty adjustment for video game design
Abstract Dynamic Difficulty Adjustment (DDA) has garnered significant interest in game
research fields for many years. Despite high expectations, the effectiveness of DDA in …
research fields for many years. Despite high expectations, the effectiveness of DDA in …
Self-determination theory in HCI games research: Current uses and open questions
Self-Determination Theory (SDT), a major psychological theory of human motivation, has
become increasingly popular in Human-Computer Interaction (HCI) research on games and …
become increasingly popular in Human-Computer Interaction (HCI) research on games and …
How does HCI understand human agency and autonomy?
Human agency and autonomy have always been fundamental concepts in HCI. New
developments, including ubiquitous AI and the growing integration of technologies into our …
developments, including ubiquitous AI and the growing integration of technologies into our …
Personalized and adaptive serious games
Personalization and adaptivity can promote motivated usage, increased user acceptance,
and user identification in serious games. This applies to heterogeneous user groups in …
and user identification in serious games. This applies to heterogeneous user groups in …
Metaverse gaming: analyzing the impact of self-expression, achievement, social interaction, violence, and difficulty
H Jo, S Park, J Jeong, J Yeon… - Behaviour & Information …, 2024 - Taylor & Francis
In the burgeoning landscape of metaverse gaming, understanding player behaviour and
preferences is crucial for both academic and practical applications. This study delves into …
preferences is crucial for both academic and practical applications. This study delves into …
A design framework for awareness cues in distributed multiplayer games
In the physical world, teammates develop situation awareness about each other's location,
status, and actions through cues such as gaze direction and ambient noise. To support …
status, and actions through cues such as gaze direction and ambient noise. To support …
Exploring player experience in ranked League of Legends
While video games provide different Player Experiences (PE), some genres can provide
particularly unique PEs driven by their particular features. Such is the case of MOBA …
particularly unique PEs driven by their particular features. Such is the case of MOBA …
[HTML][HTML] The potential of game-based digital biomarkers for modeling mental health
Background: Assessment for mental health is performed by experts using interview
techniques, questionnaires, and test batteries and following standardized manuals; …
techniques, questionnaires, and test batteries and following standardized manuals; …
Player enjoyment in video games: A systematic review and meta-analysis of the effects of game design choices
Enjoyment is a widely assessed dimension of the video game player's experience. A
systematic literature review and a meta-analysis were conducted to provide a more …
systematic literature review and a meta-analysis were conducted to provide a more …