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Beyond Volumetric Albedo--A Surface Optimization Framework for Non-Line-Of-Sight Imaging
Abstract Non-line-of-sight (NLOS) imaging is the problem of reconstructing properties of
scenes occluded from a sensor, using measurements of light that indirectly travels from the …
scenes occluded from a sensor, using measurements of light that indirectly travels from the …
High-contrast computational caustic design
We present a new algorithm for computational caustic design. Our algorithm solves for the
shape of a transparent object such that the refracted light paints a desired caustic image on …
shape of a transparent object such that the refracted light paints a desired caustic image on …
Non-line-of-sight surface reconstruction using the directional light-cone transform
We propose a joint albedo-normal approach to non-line-of-sight (NLOS) surface
reconstruction using the directional light-cone transform (D-LCT). While current NLOS …
reconstruction using the directional light-cone transform (D-LCT). While current NLOS …
State of the art in computational fabrication and display of material appearance
After decades of research on digital representations of material and object appearance,
computer graphics has more recently turned to the problem of creating physical artifacts with …
computer graphics has more recently turned to the problem of creating physical artifacts with …
Fabricating microgeometry for custom surface reflectance
We propose a system for manufacturing physical surfaces that, in aggregate, exhibit a
desired surface appearance. Our system begins with a user specification of a BRDF, or …
desired surface appearance. Our system begins with a user specification of a BRDF, or …
Goal‐based caustics
We propose a novel system for designing and manufacturing surfaces that produce desired
caustic images when illuminated by a light source. Our system is based on a nonnegative …
caustic images when illuminated by a light source. Our system is based on a nonnegative …
Photorealistic rendering of mixed reality scenes
Photo‐realistic rendering of virtual objects into real scenes is one of the most important
research problems in computer graphics. Methods for capture and rendering of mixed reality …
research problems in computer graphics. Methods for capture and rendering of mixed reality …
Designing illumination lenses and mirrors by the numerical solution of Monge–Ampère equations
K Brix, Y Hafizogullari, A Platen - Journal of the Optical Society of …, 2015 - opg.optica.org
We consider the inverse refractor and the inverse reflector problem. The task is to design a
free-form lens or a free-form mirror that, when illuminated by a point light source, produces a …
free-form lens or a free-form mirror that, when illuminated by a point light source, produces a …
Fabricating BRDFs at high spatial resolution using wave optics
Recent attempts to fabricate surfaces with custom reflectance functions boast impressive
angular resolution, yet their spatial resolution is limited. In this paper we present a method to …
angular resolution, yet their spatial resolution is limited. In this paper we present a method to …
Inverse transport networks
We introduce inverse transport networks as a learning architecture for inverse rendering
problems where, given input image measurements, we seek to infer physical scene …
problems where, given input image measurements, we seek to infer physical scene …