Progressively optimized local radiance fields for robust view synthesis
We present an algorithm for reconstructing the radiance field of a large-scale scene from a
single casually captured video. The task poses two core challenges. First, most existing …
single casually captured video. The task poses two core challenges. First, most existing …
VR-NeRF: High-fidelity virtualized walkable spaces
We present an end-to-end system for the high-fidelity capture, model reconstruction, and
real-time rendering of walkable spaces in virtual reality using neural radiance fields. To this …
real-time rendering of walkable spaces in virtual reality using neural radiance fields. To this …
Real acoustic fields: An audio-visual room acoustics dataset and benchmark
We present a new dataset called Real Acoustic Fields (RAF) that captures real acoustic
room data from multiple modalities. The dataset includes high-quality and densely captured …
room data from multiple modalities. The dataset includes high-quality and densely captured …
Balanced spherical grid for egocentric view synthesis
We present EgoNeRF, a practical solution to reconstruct large-scale real-world
environments for VR assets. Given a few seconds of casually captured 360 video, EgoNeRF …
environments for VR assets. Given a few seconds of casually captured 360 video, EgoNeRF …
3D reconstruction of spherical images: a review of techniques, applications, and prospects
ABSTRACT 3D reconstruction plays an increasingly important role in modern
photogrammetric systems. Conventional satellite or aerial-based remote sensing (RS) …
photogrammetric systems. Conventional satellite or aerial-based remote sensing (RS) …
Spherical World-Locking for Audio-Visual Localization in Egocentric Videos
Egocentric videos provide comprehensive contexts for user and scene understanding,
spanning multisensory perception to behavioral interaction. We propose Spherical World …
spanning multisensory perception to behavioral interaction. We propose Spherical World …
OmniLocalRF: Omnidirectional Local Radiance Fields from Dynamic Videos
Omnidirectional cameras are extensively used in various applications to provide a wide field
of vision. However they face a challenge in synthesizing novel views due to the inevitable …
of vision. However they face a challenge in synthesizing novel views due to the inevitable …
[HTML][HTML] SPIDER: A framework for processing, editing and presenting immersive high-resolution spherical indoor scenes
Abstract Today's Extended Reality (XR) applications that call for specific Diminished Reality
(DR) strategies to hide specific classes of objects are increasingly using 360° cameras …
(DR) strategies to hide specific classes of objects are increasingly using 360° cameras …
OmniSDF: Scene Reconstruction using Omnidirectional Signed Distance Functions and Adaptive Binoctrees
We present a method to reconstruct indoor and outdoor static scene geometry and
appearance from an omnidirectional video moving in a small circular sweep. This setting is …
appearance from an omnidirectional video moving in a small circular sweep. This setting is …
Omnidirectional Dense SLAM for Back-to-back Fisheye Cameras
We propose a real-time visual-inertial dense SLAM system that utilizes the online data
streams from back-to-back dual fisheye cameras setup, providing 360◦ coverage of the …
streams from back-to-back dual fisheye cameras setup, providing 360◦ coverage of the …