An introduction to online video game qos and qoe influencing factors
Online video games and cloud gaming are rapidly growing in pervasiveness. Their resource
demands can put significant stress on the global communication infrastructure. And network …
demands can put significant stress on the global communication infrastructure. And network …
Dynamic resource provisioning in massively multiplayer online games
Today's Massively Multiplayer Online Games (MMOGs) can include millions of concurrent
players spread across the world and interacting with each other within a single session …
players spread across the world and interacting with each other within a single session …
A dynamic load sharing algorithm for massively multiplayer online games
To support hundreds of thousands of players in massively multiplayer online games, a
distributed client-server architecture is widely used in which multiple servers are deployed …
distributed client-server architecture is widely used in which multiple servers are deployed …
A business-oriented cloud federation model for real-time applications
Cloud federation can allow individual Cloud providers working collaboratively to offer best-
effort services to service customers. However, the current federated Cloud computing model …
effort services to service customers. However, the current federated Cloud computing model …
Prediction-based real-time resource provisioning for massively multiplayer online games
R Prodan, V Nae - Future Generation Computer Systems, 2009 - Elsevier
Massively Multiplayer Online Games (MMOGs) are a class of computationally intensive
client–server applications with severe real-time Quality of Service (QoS) requirements, such …
client–server applications with severe real-time Quality of Service (QoS) requirements, such …
Cost-efficient hosting and load balancing of massively multiplayer online games
Massively Multiplayer Online Games (MMOG) are a class of computationally-intensive client-
server applications with severe real-time Quality of Service (QoS) requirements, such as the …
server applications with severe real-time Quality of Service (QoS) requirements, such as the …
Dynamic resource provisioning for cloud-based gaming infrastructures
Modern massively multiplayer online games (MMOGs) allow hundreds of thousands of
players to interact with a large, dynamic virtual world. Implementing a scalable MMOG …
players to interact with a large, dynamic virtual world. Implementing a scalable MMOG …
[PDF][PDF] High-level development of multiserver online games
The development of large-scale, massively multiplayer online games (MMOGs) is
significantly more complex as compared to the development of casual online games for …
significantly more complex as compared to the development of casual online games for …
Software architectures and the creative processes in game development
AI Wang, N Nordmark - … -ICEC 2015: 14th International Conference, ICEC …, 2015 - Springer
Game development is different from traditional software engineering in that there are no real
functional requirements and the customers buy and use the software only because it is …
functional requirements and the customers buy and use the software only because it is …
A scalable dynamic load distribution scheme for multi-server distributed virtual environment systems with highly-skewed user distribution
K Lee, D Lee - Proceedings of the ACM symposium on Virtual reality …, 2003 - dl.acm.org
This paper proposes and evaluates a scalable dynamic load distribution scheme for multi-
server distributed virtual environment systems, where users are highly skewed rather than …
server distributed virtual environment systems, where users are highly skewed rather than …