An introduction to online video game qos and qoe influencing factors

F Metzger, S Geißler, A Grigorjew, F Loh… - … Surveys & Tutorials, 2022 - ieeexplore.ieee.org
Online video games and cloud gaming are rapidly growing in pervasiveness. Their resource
demands can put significant stress on the global communication infrastructure. And network …

Dynamic resource provisioning in massively multiplayer online games

V Nae, A Iosup, R Prodan - IEEE Transactions on Parallel and …, 2010 - ieeexplore.ieee.org
Today's Massively Multiplayer Online Games (MMOGs) can include millions of concurrent
players spread across the world and interacting with each other within a single session …

A dynamic load sharing algorithm for massively multiplayer online games

TNB Duong, S Zhou - The 11th IEEE International Conference …, 2003 - ieeexplore.ieee.org
To support hundreds of thousands of players in massively multiplayer online games, a
distributed client-server architecture is widely used in which multiple servers are deployed …

A business-oriented cloud federation model for real-time applications

X Yang, B Nasser, M Surridge, S Middleton - Future Generation Computer …, 2012 - Elsevier
Cloud federation can allow individual Cloud providers working collaboratively to offer best-
effort services to service customers. However, the current federated Cloud computing model …

Prediction-based real-time resource provisioning for massively multiplayer online games

R Prodan, V Nae - Future Generation Computer Systems, 2009 - Elsevier
Massively Multiplayer Online Games (MMOGs) are a class of computationally intensive
client–server applications with severe real-time Quality of Service (QoS) requirements, such …

Cost-efficient hosting and load balancing of massively multiplayer online games

V Nae, R Prodan, T Fahringer - 2010 11th IEEE/ACM …, 2010 - ieeexplore.ieee.org
Massively Multiplayer Online Games (MMOG) are a class of computationally-intensive client-
server applications with severe real-time Quality of Service (QoS) requirements, such as the …

Dynamic resource provisioning for cloud-based gaming infrastructures

M Marzolla, S Ferretti, G D'angelo - Computers in Entertainment (CIE), 2012 - dl.acm.org
Modern massively multiplayer online games (MMOGs) allow hundreds of thousands of
players to interact with a large, dynamic virtual world. Implementing a scalable MMOG …

[PDF][PDF] High-level development of multiserver online games

F Glinka, A Ploss, S Gorlatch… - International Journal of …, 2008 - researchgate.net
The development of large-scale, massively multiplayer online games (MMOGs) is
significantly more complex as compared to the development of casual online games for …

Software architectures and the creative processes in game development

AI Wang, N Nordmark - … -ICEC 2015: 14th International Conference, ICEC …, 2015 - Springer
Game development is different from traditional software engineering in that there are no real
functional requirements and the customers buy and use the software only because it is …

A scalable dynamic load distribution scheme for multi-server distributed virtual environment systems with highly-skewed user distribution

K Lee, D Lee - Proceedings of the ACM symposium on Virtual reality …, 2003 - dl.acm.org
This paper proposes and evaluates a scalable dynamic load distribution scheme for multi-
server distributed virtual environment systems, where users are highly skewed rather than …