Participation of adolescents from the Quilombola community in the creation of an educational game about alcohol consumption

AN Moraes-Partelli, MP Coelho, SG Santos… - Revista da Escola de …, 2022‏ - SciELO Brasil
Objective: To describe and discuss the participation of adolescents from a quilombola
community in the transformation of the comic “Possible Story”(“Uma História Possível”), from …

A Longitudinal multicase study about the board-game format of an educational self-talk intervention

V Mathas, P Solomon-Turay… - The Sport …, 2024‏ - journals.humankinetics.com
This study explored goal-directed self-talk and its optimization through educational self-talk
interventions, focusing on a novel sports-oriented board-game intervention. Examining a …

Leveraging Gamification in Industry 5.0: Tailored Solutions for Workplace'Employees

L Cónego, R Pinto, J Pinto, G Gonçalves - Procedia Computer Science, 2024‏ - Elsevier
The rapid advancement of technology in Industry 4.0 (I4. 0) led to the widespread use of
cutting-edge technologies like Virtual Reality (VR) and Augmented Reality (AR). However …

Game Design for Adult Learning: Blending Smart Pedagogy and an Andragogic View

A Filatro, MS dos Santos Garcia - Smart Pedagogy of Game-based …, 2021‏ - Springer
This chapter presents a space for reflection on games in adult education and their potential
for develo** a smart andragogy. The applied methodology covers an analysis of …

Pelatihan dan Edukasi Manajemen Keuangan dan Investasi di SMA Strada Bhakti Wiyata

VU Alamsyah, T Tannia… - Jurnal …, 2021‏ - ejournal.poltekharber.ac.id
Dengan melihat perkembangan revolusi 4.0 tuntutan untuk memberi pengenalan akan
investasi dan keuangan menjadi sangat masif. Tak terkecuali pada anak anak muda …

Strategies insurance company managers use to retain employees

CR Robinson - 2020‏ - search.proquest.com
Insurance business managers who fail to retain employees experience reduced profitability
and productivity. Employee retention issues in the insurance industry negatively affect …

Ship** management simulation game for teaching and learning in higher education: A quasi-experimental study

SHM Radzi, WH Tan, A Yusoff - Malaysian Journal of …, 2019‏ - e-journal.uum.edu.my
Purpose –This study aims to examine the effects of a simulation board game for teaching
and learning ship** management at higher education. A framework of comprehensive …

[PDF][PDF] Employee talent management in the Uganda health sector: a public institutions perspective

J Nakato - … Doctoral thesis. Nelson Mandela University, Port …, 2019‏ - core.ac.uk
Globally, talent management has been acknowledged as a prime source of employee
attraction and retention as well as organisational performance and commitment. Although …

Private Sector Staff's Lived Experiences With Gamified Onboarding Programs

WP Thorpe - 2024‏ - search.proquest.com
Although gamification is an emerging area of study, it is still a relatively new concept in
workplaces. The purpose of this qualitative study was to explore the lack of existing literature …

Participação de adolescentes de comunidade Quilombola na criação de jogo educativo sobre o consumo de álcool

AN Moraes-Partelli, MP Coelho, SG Santos… - Revista da Escola de …, 2022‏ - SciELO Brasil
Objective: To describe and discuss the participation of adolescents from a quilombola
community in the transformation of the comic “Possible Story”(“Uma História Possível”), from …