Presence and cybersickness in virtual reality are negatively related: a review
In order to take advantage of the potential offered by the medium of virtual reality (VR), it will
be essential to develop an understanding of how to maximize the desirable experience of …
be essential to develop an understanding of how to maximize the desirable experience of …
A review of cybersickness in head-mounted displays: raising attention to individual susceptibility
Cybersickness still poses a significant challenge to the widespread usage of virtual reality,
leading to different levels of discomfort and potentially breaking the immersive experience …
leading to different levels of discomfort and potentially breaking the immersive experience …
Identifying causes of and solutions for cybersickness in immersive technology: reformulation of a research and development agenda
Immersive technologies, such as virtual and augmented reality, initially failed to live up to
expectations, but have improved greatly, with many new head-worn displays and associated …
expectations, but have improved greatly, with many new head-worn displays and associated …
Can simulator sickness be avoided? A review on temporal aspects of simulator sickness
Simulator sickness is a syndrome similar to motion sickness, often experienced during
simulator or another virtual reality (VR) exposure. Many theories have been developed or …
simulator or another virtual reality (VR) exposure. Many theories have been developed or …
Review on cybersickness in applications and visual displays
L Rebenitsch, C Owen - Virtual Reality, 2016 - Springer
Cybersickness is an affliction common to users of virtual environments. Similar in symptoms
to motion sickness, cybersickness can result in nausea, headaches, and dizziness. With …
to motion sickness, cybersickness can result in nausea, headaches, and dizziness. With …
Combating VR sickness through subtle dynamic field-of-view modification
Virtual Reality (VR) sickness can cause intense discomfort, shorten the duration of a VR
experience, and create an aversion to further use of VR. High-quality tracking systems can …
experience, and create an aversion to further use of VR. High-quality tracking systems can …
Investigating the process of learning with desktop virtual reality: A structural equation modeling approach
Virtual reality (VR) is gaining attention for having the potential to enrich students' educational
experiences. However, few studies have investigated the process of learning with VR. With …
experiences. However, few studies have investigated the process of learning with VR. With …
Questionnaire measures and physiological correlates of presence: A systematic review
The published literature has produced several definitions for the sense of presence in a
simulated environment, as well as various methods for measuring it. The variety of …
simulated environment, as well as various methods for measuring it. The variety of …
How immersive is enough? A meta-analysis of the effect of immersive technology on user presence
The concept of presence, or “being there” is a frequently emphasized factor in immersive
mediated environments. It is often assumed that greater levels of immersive quality elicit …
mediated environments. It is often assumed that greater levels of immersive quality elicit …
Being there in the midst of the story: How immersive journalism affects our perceptions and cognitions
Immersive journalism in the form of virtual reality (VR) headsets and 360°-video is becoming
more mainstream and is much touted for inducing greater “presence” than traditional text …
more mainstream and is much touted for inducing greater “presence” than traditional text …