[HTML][HTML] Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based …

J Krath, L Schürmann, HFO Von Korflesch - Computers in Human Behavior, 2021 - Elsevier
Despite increasing scientific interest in explaining how gamification supports positive affect
and motivation, behavior change and learning, there is still a lack of an overview of the …

The current research trend of artificial intelligence in language learning: A systematic empirical literature review from an activity theory perspective

H Yang, S Kyun - Australasian Journal of Educational Technology, 2022 - ajet.org.au
Although the field of artificial intelligence (AI) has rapidly developed, there has been little
research to review, describe, and analyse the trends and development of empirical research …

Technology‐mediated learning theory

M Bower - British Journal of Educational Technology, 2019 - Wiley Online Library
Technology‐enhanced learning research, such as that relating to the use of online
technologies in formal learning contexts, is sometimes criticised for being under‐theorised …

Educational gaming for pharmacy students–design and evaluation of a diabetes-themed escape room

HN Eukel, JE Frenzel, D Cernusca - American journal of pharmaceutical …, 2017 - Elsevier
Objective. To design an educational game that will increase third-year professional
pharmacy students' knowledge of diabetes mellitus disease management and to evaluate …

[HTML][HTML] Quality criteria for serious games: serious part, game part, and balance

P Caserman, K Hoffmann, P Müller, M Schaub… - JMIR serious …, 2020 - games.jmir.org
Serious games are digital games that have an additional goal beyond entertainment.
Recently, many studies have explored different quality criteria for serious games, including …

The applications of the ARCS model in instructional design, theoretical framework, and measurement tool: a systematic review of empirical studies

X Fang, DTK Ng, JKL Leung, H Xu - Interactive Learning …, 2024 - Taylor & Francis
ABSTRACT The Attention, Relevance, Confidence, and Satisfaction or ARCS model is an
effective motivational model that has been widely accepted by education practitioners …

A new look at the cognitive neuroscience of video game play

G Dale, A Joessel, D Bavelier… - Annals of the New York …, 2020 - Wiley Online Library
A growing body of literature has investigated the effects of playing video games on brain
function and behavior. One key takeaway from this literature has been that not all …

Soft skills and implications for future professional practice: Qualitative findings of a nursing education escape room

BLM Morrell, HN Eukel, LE Santurri - Nurse Education Today, 2020 - Elsevier
Background Educational escape rooms have been shown to improve student content
knowledge; however, research about other skills developed during escape rooms is lacking …

Serious games in future skills development: A systematic review of the design approaches

SC Gurbuz, M Celik - Computer Applications in Engineering …, 2022 - Wiley Online Library
Serious games offer a magnificent potential for develo** future skills along with the 21st‐
century learning ecosystem. A close nexus between the design and effectiveness of serious …

Board games for health: a systematic literature review and meta-analysis

A Gauthier, PM Kato, KCM Bul, I Dunwell… - Games for health …, 2019 - liebertpub.com
Nondigital board games are being used to engage players and impact outcomes in health
and medicine across diverse populations and contexts. This systematic review and meta …