Multimodality in VR: A survey

D Martin, S Malpica, D Gutierrez, B Masia… - ACM Computing …, 2022 - dl.acm.org
Virtual reality (VR) is rapidly growing, with the potential to change the way we create and
consume content. In VR, users integrate multimodal sensory information they receive to …

A privacy-preserving approach to streaming eye-tracking data

B David-John, D Hosfelt, K Butler… - IEEE Transactions on …, 2021 - ieeexplore.ieee.org
Eye-tracking technology is being increasingly integrated into mixed reality devices. Although
critical applications are being enabled, there are significant possibilities for violating user …

Diegetic representations for seamless cross-reality interruptions

M Gottsacker, N Norouzi, K Kim… - … Symposium on Mixed …, 2021 - ieeexplore.ieee.org
The closed design of virtual reality (VR) head-mounted displays substantially limits users'
awareness of their real-world surroundings. This presents challenges when another person …

Comparing non-visual and visual guidance methods for narrow field of view augmented reality displays

A Marquardt, C Trepkowski, TD Eibich… - IEEE transactions on …, 2020 - ieeexplore.ieee.org
Current augmented reality displays still have a very limited field of view compared to the
human vision. In order to localize out-of-view objects, researchers have predominantly …

Social viewing in cinematic virtual reality: a design space for social movie applications

S Rothe, A Schmidt, M Montagud, D Buschek… - Virtual Reality, 2021 - Springer
Since watching movies is a social experience for most people, it is important to know how an
application should be designed for enabling shared cinematic virtual reality (CVR) …

Evaluating the viewer experience of interactive virtual reality movies

R Carpio, O Baumann, J Birt - Virtual Reality, 2023 - Springer
Significant advances in virtual reality (VR) technology have called into question the
traditional methods of cinema storytelling and dissemination. New VR devices, such as the …

Hivefive: Immersion preserving attention guidance in virtual reality

D Lange, TC Stratmann, U Gruenefeld… - Proceedings of the 2020 …, 2020 - dl.acm.org
Recent advances in Virtual Reality (VR) technology, such as larger fields of view, have
made VR increasingly immersive. However, a larger field of view often results in a user …

Worth a thousand words: Presenting wind turbines in virtual reality reveals new opportunities for social acceptance and visualization research

A Cranmer, JD Ericson, AE Broughel, B Bernard… - Energy research & …, 2020 - Elsevier
The present study examined how a multimodal, cinematic virtual reality (CVR) experience
with a wind turbine affects expectations and perceptions of wind energy projects. By merging …

Conceptualizing and develo** narrative-based virtual reality experiences: A review of disciplinary frameworks and approaches to research

K Dooley - Journal of Screenwriting, 2023 - intellectdiscover.com
This review article examines research into the conceptualization and development of
narrative-based virtual reality (VR) experiences with the aim of articulating the overlaps and …

How gaze visualization facilitates initiation of informal communication in 3D virtual spaces

J Ichino, M Ide, T Yoshiki, H Yokoyama… - ACM Transactions on …, 2023 - dl.acm.org
This study explores how gaze visualization in virtual spaces facilitates the initiation of
informal communication. Three styles of gaze cue visualization (arrow, bubbles, and …