Unbiased warped-area sampling for differentiable rendering
Differentiable rendering computes derivatives of the light transport equation with respect to
arbitrary 3D scene parameters, and enables various applications in inverse rendering and …
arbitrary 3D scene parameters, and enables various applications in inverse rendering and …
Differentiable rendering of neural sdfs through reparameterization
We present a method to automatically compute correct gradients with respect to geometric
scene parameters in neural SDF renderers. Recent physically-based differentiable …
scene parameters in neural SDF renderers. Recent physically-based differentiable …
Vertex block descent
We introduce vertex block descent, a block coordinate descent solution for the variational
form of implicit Euler through vertex-level Gauss-Seidel iterations. It operates with local …
form of implicit Euler through vertex-level Gauss-Seidel iterations. It operates with local …
Hybrid mesh-neural representation for 3D transparent object reconstruction
We propose a novel method to reconstruct the 3D shapes of transparent objects using hand-
held captured images under natural light conditions. It combines the advantage of explicit …
held captured images under natural light conditions. It combines the advantage of explicit …
Decorrelating restir samplers via mcmc mutations
Monte Carlo rendering algorithms often utilize correlations between pixels to improve
efficiency and enhance image quality. For real-time applications in particular, repeated …
efficiency and enhance image quality. For real-time applications in particular, repeated …
3DeepCT: Learning volumetric scattering tomography of clouds
We present 3DeepCT, a deep neural network for computed tomography, which performs 3D
reconstruction of scattering volumes from multi-view images. The architecture is dictated by …
reconstruction of scattering volumes from multi-view images. The architecture is dictated by …
Light transport in realistic rendering: state-of-the-art simulation methods
VA Frolov, AG Voloboy, SV Ershov… - … and Computer Software, 2021 - Springer
The modern realistic computer graphics is based on physically correct lighting simulation.
One of the main and computationally difficult problems is the calculation of light transport or …
One of the main and computationally difficult problems is the calculation of light transport or …
Refined tri-directional path tracing with generated light portal
The rendering efficiency of Monte Carlo path tracing often depends on the ease of path
construction. For scenes with particularly complex visibility, eg where the camera and light …
construction. For scenes with particularly complex visibility, eg where the camera and light …
Vision-based tactile sensor design using physically based rendering
High-resolution tactile sensors are very helpful to robots for fine-grained perception and
manipulation tasks, but designing those sensors is challenging. This is because the designs …
manipulation tasks, but designing those sensors is challenging. This is because the designs …
Markov-Chain Monte Carlo Sampling of Visibility Boundaries for Differentiable Rendering
Physics-based differentiable rendering requires estimating boundary path integrals
emerging from the shift of discontinuities (eg, visibility boundaries). Previously, although the …
emerging from the shift of discontinuities (eg, visibility boundaries). Previously, although the …