Inclusive Immersion: a review of efforts to improve accessibility in virtual reality, augmented reality and the metaverse
Abstract Virtual Reality (VR) and Augmented Reality (AR) afford new forms of work and
leisure. While affordable and effective VR and AR headsets are now available, neither …
leisure. While affordable and effective VR and AR headsets are now available, neither …
Accessibility in 360 video players
Accessibility is a key requirement for any multimedia tool and application. With the current
trend towards immersive experiences, such as Virtual Reality (VR) and 360 o video, it …
trend towards immersive experiences, such as Virtual Reality (VR) and 360 o video, it …
Culture 4 all: accessibility-enabled cultural experiences through immersive VR360 content
The use of virtual reality (VR) technologies and, in particular, of VR360 content can provide
great benefits in the society. This particularly applies to the culture and heritage sectors …
great benefits in the society. This particularly applies to the culture and heritage sectors …
Easy-to-Read: Evolution and Perspectives—A Bibliometric Analysis of Research, 1978–2021
The purpose of this paper is to observe the use of the Easy-to-Read term in the international
scientific literature. Therefore, a bibliometric analysis was carried out using the Web of …
scientific literature. Therefore, a bibliometric analysis was carried out using the Web of …
Subtitling 3D VR content with limited 6DoF: presentation modes and guiding methods
Featured Application Requirements, guidelines, and insights on how to subtitle 3D Virtual
Reality (VR) content. Abstract All multimedia services must be accessible. Accessibility for …
Reality (VR) content. Abstract All multimedia services must be accessible. Accessibility for …
Subtitles in VR 360° video. Results from an eye-tracking experiment
ABSTRACT Virtual and Augmented Reality, collectively known as eXtended Reality, are key
technologies for the next generation of human–computer–human interaction. In this context …
technologies for the next generation of human–computer–human interaction. In this context …
[LIVRE][B] Towards Game Translation User Research
This Element takes the initiative to highlight the nascent state of audiovisual translation
research centring on users of video games. It proposes ways of advancing the research by …
research centring on users of video games. It proposes ways of advancing the research by …
Alfabetización mediática audiovisual en personas con discapacidad visual: El lenguaje y la narrativa audiovisual como herramientas para mejorar la experiencia …
La comprensión de las obras audiovisuales y la calidad de la experiencia de su visionado,
son dos de dos de los principales desafíos a los que se enfrentan las personas con …
son dos de dos de los principales desafíos a los que se enfrentan las personas con …
[PDF][PDF] Open-source accessibility-enabled V360 player
This paper presents an evolved version of an open-source web-based player that enables
the consumption of immersive VR360 content augmented with the personalized …
the consumption of immersive VR360 content augmented with the personalized …
Accessibility in 360º videos: Methodological aspects and main results of evaluation activities in the ImAc project
A Matamala - Sendebar, 2021 - revistaseug.ugr.es
El artículo presenta de modo global los resultados obtenidos en las actividades de
evaluación del proyecto europeo Immersive Accessibility (ImAc). El objetivo de dicho …
evaluación del proyecto europeo Immersive Accessibility (ImAc). El objetivo de dicho …