A review of cybersickness in head-mounted displays: raising attention to individual susceptibility
Cybersickness still poses a significant challenge to the widespread usage of virtual reality,
leading to different levels of discomfort and potentially breaking the immersive experience …
leading to different levels of discomfort and potentially breaking the immersive experience …
Redirected walking for exploring immersive virtual spaces with HMD: a comprehensive review and recent advances
L Fan, H Li, M Shi - IEEE Transactions on Visualization and …, 2022 - ieeexplore.ieee.org
Real walking techniques can provide the user with a more natural, highly immersive walking
experience compared to the experience of other locomotion techniques. In contrast to the …
experience compared to the experience of other locomotion techniques. In contrast to the …
Mind the gap: The underrepresentation of female participants and authors in virtual reality research
A common goal of human-subject experiments in virtual reality (VR) research is evaluating
VR hardware and software for use by the general public. A core principle of human-subject …
VR hardware and software for use by the general public. A core principle of human-subject …
Arc: Alignment-based redirection controller for redirected walking in complex environments
We present a novel redirected walking controller based on alignment that allows the user to
explore large and complex virtual environments, while minimizing the number of collisions …
explore large and complex virtual environments, while minimizing the number of collisions …
Openrdw: A redirected walking library and benchmark with multi-user, learning-based functionalities and state-of-the-art algorithms
Redirected walking (RDW) is a locomotion technique that guides users on virtual paths,
which might vary from the paths they physically walk in the real world. Thereby, RDW …
which might vary from the paths they physically walk in the real world. Thereby, RDW …
A comprehensive review of redirected walking techniques: Taxonomy, methods, and future directions
Virtual reality (VR) allows users to explore and experience a computer-simulated virtual
environment so that VR users can be immersed in a totally artificial virtual world and interact …
environment so that VR users can be immersed in a totally artificial virtual world and interact …
Dynamic optimal space partitioning for redirected walking in multi-user environment
In multi-user Redirected Walking (RDW), the space subdivision method divides a shared
physical space into sub-spaces and allocates a sub-space to each user. While this approach …
physical space into sub-spaces and allocates a sub-space to each user. While this approach …
Effects of virtual room size and objects on relative translation gain thresholds in redirected walking
This paper investigates how the size of virtual space and objects within it affect the threshold
range of relative translation gains, a Redirected Walking (RDW) technique that scales the …
range of relative translation gains, a Redirected Walking (RDW) technique that scales the …
The effects of spatial configuration on relative translation gain thresholds in redirected walking
In this study, we explore how spatial configurations can be reflected in determining the
threshold range of Relative Translation Gains (RTGs), a translation gain-based Redirected …
threshold range of Relative Translation Gains (RTGs), a translation gain-based Redirected …
Outpace reality: A novel augmented-walking technique for virtual reality games
The size of most virtual environments exceeds the tracking space available for physical
walking. One solution to this disparity is to extend the available walking range by …
walking. One solution to this disparity is to extend the available walking range by …