Entertainment video games for academic learning: A systematic review

L Martinez, M Gimenes… - Journal of Educational …, 2022 - journals.sagepub.com
Entertainment video games are very popular among young audiences. Nevertheless,
despite their potential to improve cognitive functioning, they are still studied rarely as a tool …

Video game training does not enhance cognitive ability: A comprehensive meta-analytic investigation.

G Sala, KS Tatlidil, F Gobet - Psychological bulletin, 2018 - psycnet.apa.org
As a result of considerable potential scientific and societal implications, the possibility of
enhancing cognitive ability by training has been one of the most influential topics of …

Collaboration and fuzzy-modeled personalization for mobile game-based learning in higher education

C Troussas, A Krouska, C Sgouropoulou - Computers & Education, 2020 - Elsevier
Mobile game-based learning constitutes a hot issue in the related scientific literature since it
promotes learning through an entertaining way and fosters student motivation to increase …

Foundations of game-based learning

JL Plass, BD Homer, CK Kinzer - Educational psychologist, 2015 - Taylor & Francis
In this article we argue that to study or apply games as learning environments, multiple
perspectives have to be taken into account. We first define game-based learning and …

[HTML][HTML] Video games for well-being: A systematic review on the application of computer games for cognitive and emotional training in the adult population

F Pallavicini, A Ferrari, F Mantovani - Frontiers in psychology, 2018 - frontiersin.org
Background: Although several excellent reviews and meta-analyses have investigated the
effect of video game trainings as tools to enhance well-being, most of them specifically …

Measuring problem solving skills via stealth assessment in an engaging video game

VJ Shute, L Wang, S Greiff, W Zhao, G Moore - Computers in Human …, 2016 - Elsevier
We used stealth assessment, embedded in a game called Use Your Brainz (a slightly
modified version of Plants vs. Zombies 2), to measure middle-school students' problem …

[HTML][HTML] Video games can develop graduate skills in higher education students: A randomised trial

M Barr - Computers & Education, 2017 - Elsevier
This study measured the effects of playing commercial video games on the development of
the desirable skills and competences sometimes referred to as 'graduate attributes' …

[HTML][HTML] Student attitudes to games-based skills development: Learning from video games in higher education

M Barr - Computers in human behavior, 2018 - Elsevier
Qualitative interview data is presented in support of previously-published quantitative
evidence that suggests commercial video games may be used to develop useful skills and …

Video game addiction: The push to pathologize video games.

AM Bean, RKL Nielsen, AJ Van Rooij… - … Research and Practice, 2017 - psycnet.apa.org
With proposals to include “gaming disorder” in both the Diagnostic and Statistical Manual
(DSM) and International Compendium of Diseases (ICD), the concept of video game …

Maximizing learning without sacrificing the fun: Stealth assessment, adaptivity and learning supports in educational games

V Shute, S Rahimi, G Smith, F Ke… - Journal of Computer …, 2021 - Wiley Online Library
In this study, we investigated the validity of a stealth assessment of physics understanding in
an educational game, as well as the effectiveness of different game‐level delivery methods …