Entertainment video games for academic learning: A systematic review
L Martinez, M Gimenes… - Journal of Educational …, 2022 - journals.sagepub.com
Entertainment video games are very popular among young audiences. Nevertheless,
despite their potential to improve cognitive functioning, they are still studied rarely as a tool …
despite their potential to improve cognitive functioning, they are still studied rarely as a tool …
Video game training does not enhance cognitive ability: A comprehensive meta-analytic investigation.
As a result of considerable potential scientific and societal implications, the possibility of
enhancing cognitive ability by training has been one of the most influential topics of …
enhancing cognitive ability by training has been one of the most influential topics of …
Collaboration and fuzzy-modeled personalization for mobile game-based learning in higher education
Mobile game-based learning constitutes a hot issue in the related scientific literature since it
promotes learning through an entertaining way and fosters student motivation to increase …
promotes learning through an entertaining way and fosters student motivation to increase …
Foundations of game-based learning
In this article we argue that to study or apply games as learning environments, multiple
perspectives have to be taken into account. We first define game-based learning and …
perspectives have to be taken into account. We first define game-based learning and …
[HTML][HTML] Video games for well-being: A systematic review on the application of computer games for cognitive and emotional training in the adult population
F Pallavicini, A Ferrari, F Mantovani - Frontiers in psychology, 2018 - frontiersin.org
Background: Although several excellent reviews and meta-analyses have investigated the
effect of video game trainings as tools to enhance well-being, most of them specifically …
effect of video game trainings as tools to enhance well-being, most of them specifically …
Measuring problem solving skills via stealth assessment in an engaging video game
We used stealth assessment, embedded in a game called Use Your Brainz (a slightly
modified version of Plants vs. Zombies 2), to measure middle-school students' problem …
modified version of Plants vs. Zombies 2), to measure middle-school students' problem …
[HTML][HTML] Video games can develop graduate skills in higher education students: A randomised trial
M Barr - Computers & Education, 2017 - Elsevier
This study measured the effects of playing commercial video games on the development of
the desirable skills and competences sometimes referred to as 'graduate attributes' …
the desirable skills and competences sometimes referred to as 'graduate attributes' …
[HTML][HTML] Student attitudes to games-based skills development: Learning from video games in higher education
M Barr - Computers in human behavior, 2018 - Elsevier
Qualitative interview data is presented in support of previously-published quantitative
evidence that suggests commercial video games may be used to develop useful skills and …
evidence that suggests commercial video games may be used to develop useful skills and …
Video game addiction: The push to pathologize video games.
With proposals to include “gaming disorder” in both the Diagnostic and Statistical Manual
(DSM) and International Compendium of Diseases (ICD), the concept of video game …
(DSM) and International Compendium of Diseases (ICD), the concept of video game …
Maximizing learning without sacrificing the fun: Stealth assessment, adaptivity and learning supports in educational games
In this study, we investigated the validity of a stealth assessment of physics understanding in
an educational game, as well as the effectiveness of different game‐level delivery methods …
an educational game, as well as the effectiveness of different game‐level delivery methods …