Screen content quality assessment: Overview, benchmark, and beyond

X Min, K Gu, G Zhai, X Yang, W Zhang… - ACM Computing …, 2021 - dl.acm.org
Screen content, which is often computer-generated, has many characteristics distinctly
different from conventional camera-captured natural scene content. Such characteristic …

An introduction to online video game qos and qoe influencing factors

F Metzger, S Geißler, A Grigorjew, F Loh… - … Surveys & Tutorials, 2022 - ieeexplore.ieee.org
Online video games and cloud gaming are rapidly growing in pervasiveness. Their resource
demands can put significant stress on the global communication infrastructure. And network …

A survey of blockchain and intelligent networking for the metaverse

Y Fu, C Li, FR Yu, TH Luan, P Zhao… - IEEE Internet of Things …, 2022 - ieeexplore.ieee.org
The virtual world created by the development of the Internet, computers, artificial intelligence
(AI), and hardware technologies have brought various degrees of digital transformation to …

Furion: Engineering high-quality immersive virtual reality on today's mobile devices

Z Lai, YC Hu, Y Cui, L Sun, N Dai - Proceedings of the 23rd Annual …, 2017 - dl.acm.org
In this paper, we perform a systematic design study of the" elephant in the room" facing the
VR industry--is it feasible to enable high-quality VR apps on untethered mobile devices such …

[HTML][HTML] Cloud-gaming: Analysis of google stadia traffic

M Carrascosa, B Bellalta - Computer Communications, 2022 - Elsevier
Interactive, real-time, and high-quality cloud video games pose a serious challenge to the
Internet due to simultaneous high-throughput and low round trip delay requirements. In this …

A survey on cloud gaming: Future of computer games

W Cai, R Shea, CY Huang, KT Chen, J Liu… - IEEE …, 2016 - ieeexplore.ieee.org
Cloud gaming is a new way to deliver high-quality gaming experience to gamers anywhere
and anytime. In cloud gaming, sophisticated game software runs on powerful servers in data …

Hawkes processes for events in social media

MA Rizoiu, Y Lee, S Mishra, L **e - Frontiers of multimedia research, 2017 - dl.acm.org
This chapter provides an accessible introduction for point processes, and especially Hawkes
processes, for modeling discrete, inter-dependent events over continuous time. We start by …

Challenges in real-time virtualization and predictable cloud computing

M García-Valls, T Cucinotta, C Lu - Journal of Systems Architecture, 2014 - Elsevier
Cloud computing and virtualization technology have revolutionized general-purpose
computing applications in the past decade. The cloud paradigm offers advantages through …

A network analysis on cloud gaming: Stadia, geforce now and psnow

A Di Domenico, G Perna, M Trevisan, L Vassio… - Network, 2021 - mdpi.com
Cloud gaming is a class of services that promises to revolutionize the videogame market. It
allows the user to play a videogame with essential equipment while using a remote server …

Sports field localization via deep structured models

N Homayounfar, S Fidler… - Proceedings of the IEEE …, 2017 - openaccess.thecvf.com
In this work, we propose a novel way of efficiently localizing a sports field from a single
broadcast image of the game. Related work in this area relies on manually annotating a few …