Block-nerf: Scalable large scene neural view synthesis

M Tancik, V Casser, X Yan, S Pradhan… - Proceedings of the …, 2022 - openaccess.thecvf.com
Abstract We present Block-NeRF, a variant of Neural Radiance Fields that can represent
large-scale environments. Specifically, we demonstrate that when scaling NeRF to render …

Grid-guided neural radiance fields for large urban scenes

L Xu, Y **angli, S Peng, X Pan… - Proceedings of the …, 2023 - openaccess.thecvf.com
Purely MLP-based neural radiance fields (NeRF-based methods) often suffer from
underfitting with blurred renderings on large-scale scenes due to limited model capacity …

Extreme clicking for efficient object annotation

DP Papadopoulos, JRR Uijlings… - Proceedings of the …, 2017 - openaccess.thecvf.com
Manually annotating object bounding boxes is central to building computer vision datasets,
and it is very time consuming (annotating ILSVRC [53] took 35s for one high-quality box …

[BUKU][B] Real-time rendering

T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …

Parallel controllable texture synthesis

S Lefebvre, H Hoppe - ACM SIGGRAPH 2005 Papers, 2005 - dl.acm.org
We present a texture synthesis scheme based on neighborhood matching, with contributions
in two areas: parallelism and control. Our scheme defines an infinite, deterministic, aperiodic …

Objective assessment of depressive symptoms with machine learning and wearable sensors data

A Ghandeharioun, S Fedor… - 2017 seventh …, 2017 - ieeexplore.ieee.org
Depression is the major cause of years lived in disability world-wide; however, its diagnosis
and tracking methods still rely mainly on assessing self-reported depressive symptoms …

Applications and impacts of Google Earth: A decadal review (2006–2016)

J Liang, J Gong, W Li - ISPRS Journal of Photogrammetry and Remote …, 2018 - Elsevier
Abstract Since Google Earth was first released in 2005, it has attracted hundreds of millions
of users worldwide and made a profound impact on both academia and industry. It can be …

Cascaded light propagation volumes for real-time indirect illumination

A Kaplanyan, C Dachsbacher - … of the 2010 ACM SIGGRAPH symposium …, 2010 - dl.acm.org
This paper introduces a new scalable technique for approximating indirect illumination in
fully dynamic scenes for real-time applications, such as video games. We use lattices and …

A survey of digital earth

A Mahdavi-Amiri, T Alderson, F Samavati - Computers & Graphics, 2015 - Elsevier
The creation of a digital representation of the Earth and its associated data is a complex and
difficult task. The incredible size of geospatial data and differences between data sets pose …

Survey of semi-regular multiresolution models for interactive terrain rendering

R Pajarola, E Gobbetti - The Visual Computer, 2007 - Springer
Rendering high quality digital terrains at interactive rates requires carefully crafted
algorithms and data structures able to balance the competing requirements of realism and …