[HTML][HTML] Towards a theoretical framework for augmented reality marketing: A means-end chain perspective on retailing

H Kumar, PA Rauschnabel, MN Agarwal… - Information & …, 2024 - Elsevier
Augmented reality (AR) merges virtual elements with our physical context. Although there is
evidence in marketing that AR may be superior to alternative formats, there is a lack of work …

Consumer behaviour in cross‐border e‐commerce: Systematic literature review and future research agenda

J Chen, YC Lan, YW Chang - International Journal of Consumer …, 2023 - Wiley Online Library
Cross‐border electronic commerce (CBEC) was developed from traditional e‐commerce to
cater to the growing demand for online transactions among global traders. Consumer …

[HTML][HTML] Mobile payments for bottom of the pyramid: Towards a positive social change

N Sinha, J Paul, N Singh - Technological Forecasting and Social Change, 2024 - Elsevier
Mobile payment systems are increasingly seen as the lifeline of an economy and recognized
as a harbinger of financial inclusion for the bottom of the pyramid (BoP). The present study …

[HTML][HTML] Cross-border electronic commerce's new path: from literature review to AI text generation

Q Zhu, Y Ruan, S Liu, SB Yang, L Wang… - Data Science and …, 2023 - Elsevier
Digitization, informatization, and Internet penetration have led to a significant rise in cross-
border e-commerce (CBEC), attracting considerable interest from academia, government …

The role of social commerce for enhancing consumers' involvement in the cross-border product: Evidence from SEM and ANN based on MOA framework

XY Xu, YX Gao, QD Jia - Journal of Retailing and Consumer Services, 2023 - Elsevier
Although cross-border e-commerce (CBEC) has experienced rapid development, severe
issues remain, including information asymmetry and uncertainty. Social commerce platforms …

A multi-model approach for the extension of the use and gratification theory in video game streaming

XY Xu, SMU Tayyab, Q Jia, AH Huang - Information Technology & …, 2025 - emerald.com
Purpose Video game streaming (VGS) is emerging as an extremely popular, highly
interactive, inordinately subscribed and very dynamic form of digital media. Incorporated …

Ability orientation or good character? moderated mediation mechanism to determine the impact of telepresence on consumer purchasing intention in cross-border e …

H Gui, U Rahardja, X Yang, Y Yan - Frontiers in Psychology, 2022 - frontiersin.org
A research model is proposed based on the telepresence theory to determine the long-term
mechanism for generating consumer purchasing intention and explore potential information …

Understanding the selection of cross-border import e-commerce platforms through the DANP and TOPSIS techniques: a multi-study analysis

H Jiang, Y Lin, X Luo, T Shao - Journal of Global Information …, 2022 - Taylor & Francis
The platform of cross-border e-commerce has gained momentum in recent years. It is of
paramount importance to fathom the factors influencing consumers' choice of the platform …

Modeling the user experience in virtual and real world transition by understanding the user goal value

Z Diao, P Meng, X Meng, L Zhang - Entertainment Computing, 2024 - Elsevier
Recent advancements in social computing have led to a significant impact on the boundary
between the virtual and real worlds. This study explores the virtual world within digital …

Framework for E-commerce Warehouse Site Selection Evaluation: The Impact of Consumer Repurchase Intention

K Qiang, S Chen, Z Xu, W Wu - Electronic Commerce Research and …, 2024 - Elsevier
Supply chains play a decisive role in the development of e-commerce. Although site
selection problem for e-commerce warehouses is an important aspect of supply chain …