A comprehensive and systematic review of the IoT-based medical management systems: Applications, techniques, trends and open issues

G Zhang, NJ Navimipour - Sustainable Cities and Society, 2022 - Elsevier
Abstract The Internet of Things (IoT) is critical in a variety of modern city and society
management domains, including intelligent medical management. The intelligent IoT with …

What makes learners enhance learning outcomes in MOOCs? Exploring the roles of gamification and personalization

YM Cheng - Interactive Technology and Smart Education, 2024 - emerald.com
Purpose The purpose of this study is to propose a research model based on the stimulus-
organism-response (SOR) model to explore whether gamification and personalization as …

[HTML][HTML] Evaluating a gamification proposal for learning usability heuristics: Heureka

R Sobrino-Duque, N Martínez-Rojo… - International Journal of …, 2022 - Elsevier
This paper presents the results of an educational experiment conducted to determine
whether an automated, card-based gamification strategy has an impact on the learning of …

[HTML][HTML] The use of gamification strategies to enhance employees' attitudes towards e-training systems

P Bitrián, I Buil, S Catalán, S Hatfield - The International Journal of …, 2023 - Elsevier
Organisations are increasingly using gamification strategies to enhance online training
experiences and engage employees. Despite extensive research in the educational field …

[PDF][PDF] Learning design on social studies through digital book in senior high school.

B Budiaman, K Komarudin, N Nuruddin… - International Journal of …, 2021 - researchgate.net
Pedagogic competence is a skill that teachers must have in mastering learning methods in
delivering subject matter. This study aims to improve the pedagogical competence of social …