[HTML][HTML] Two decades of game concepts in digital learning environments–A bibliometric study and research agenda
In recent years, using game concepts for educational purposes in digital environments has
become continually more popular and relevant. Games can be used to motivate and engage …
become continually more popular and relevant. Games can be used to motivate and engage …
Benefits and challenges of using gamification across distance learning platforms at higher education: A systematic review of research studies published during the …
There has been a noticeable interest in the use of digital game stimuli at higher education
over the last couple of years. As a result of the transition to e-learning platforms caused by …
over the last couple of years. As a result of the transition to e-learning platforms caused by …
Gamification in higher education: The ECOn+ star battles
Gamification is a thriving technique that has attracted attention in higher education. Despite
the increasing number of studies published in recent years, the problem is that the …
the increasing number of studies published in recent years, the problem is that the …
Introductory programming course: review and future implications
The introductory programming course (IPC) holds a special significance in computing
disciplines as this course serves as a prerequisite for studying the higher level courses …
disciplines as this course serves as a prerequisite for studying the higher level courses …
When gamification spoils your learning: A qualitative case study of gamification misuse in a language-learning app
More and more learning apps like Duolingo are using some form of gamification (eg,
badges, points, and leaderboards) to enhance user learning. However, they are not always …
badges, points, and leaderboards) to enhance user learning. However, they are not always …
RETRACTED ARTICLE: Evaluation of gamification techniques in learning abilities for higher school students using FAHP and EDAS methods
Q Li, X Yin, W Yin, X Dong, Q Li - Soft Computing, 2023 - Springer
The rapid development of information technology has made a wide range of cutting-edge
technologies accessible, supporting the flourishing of human existence. Modern technology …
technologies accessible, supporting the flourishing of human existence. Modern technology …
Are they learning or playing? moderator conditions of gamification's success in programming classrooms
Students face several difficulties in introductory programming courses (CS1), often leading
to high dropout rates, student demotivation, and lack of interest. The literature has indicated …
to high dropout rates, student demotivation, and lack of interest. The literature has indicated …
A game-based learning approach in digital design course to enhance students' competency
Digital Design is a laboratory course, and the educator must focus on the students' need to
know why they study the theory and mainly on the transition from knowledge-based learning …
know why they study the theory and mainly on the transition from knowledge-based learning …
Learning analytics in programming courses: Review and implications
Learning analytics (LA) is a significant field of study to examine and identify difficulties the
novice programmers face while learning how to program. Despite producing notable …
novice programmers face while learning how to program. Despite producing notable …
Development and use of domain-specific learning theories, models, and instruments in computing education
Use of theory within a field of research provides the foundation for designing effective
research programs and establishing a deeper understanding of the results obtained. This …
research programs and establishing a deeper understanding of the results obtained. This …