[HTML][HTML] Two decades of game concepts in digital learning environments–A bibliometric study and research agenda

S Schöbel, M Saqr, A Janson - Computers & Education, 2021 - Elsevier
In recent years, using game concepts for educational purposes in digital environments has
become continually more popular and relevant. Games can be used to motivate and engage …

Benefits and challenges of using gamification across distance learning platforms at higher education: A systematic review of research studies published during the …

FKJ Alzahrani, WS Alhalafawy - Journal of Positive School …, 2022 - mail.journalppw.com
There has been a noticeable interest in the use of digital game stimuli at higher education
over the last couple of years. As a result of the transition to e-learning platforms caused by …

Gamification in higher education: The ECOn+ star battles

LR Murillo-Zamorano, JÁ López-Sánchez… - Computers & …, 2023 - Elsevier
Gamification is a thriving technique that has attracted attention in higher education. Despite
the increasing number of studies published in recent years, the problem is that the …

Introductory programming course: review and future implications

U Omer, MS Farooq, A Abid - PeerJ Computer Science, 2021 - peerj.com
The introductory programming course (IPC) holds a special significance in computing
disciplines as this course serves as a prerequisite for studying the higher level courses …

When gamification spoils your learning: A qualitative case study of gamification misuse in a language-learning app

R Hadi Mogavi, B Guo, Y Zhang, EU Haq… - Proceedings of the …, 2022 - dl.acm.org
More and more learning apps like Duolingo are using some form of gamification (eg,
badges, points, and leaderboards) to enhance user learning. However, they are not always …

RETRACTED ARTICLE: Evaluation of gamification techniques in learning abilities for higher school students using FAHP and EDAS methods

Q Li, X Yin, W Yin, X Dong, Q Li - Soft Computing, 2023 - Springer
The rapid development of information technology has made a wide range of cutting-edge
technologies accessible, supporting the flourishing of human existence. Modern technology …

Are they learning or playing? moderator conditions of gamification's success in programming classrooms

L Rodrigues, F Pereira, A Toda, P Palomino… - ACM Transactions on …, 2022 - dl.acm.org
Students face several difficulties in introductory programming courses (CS1), often leading
to high dropout rates, student demotivation, and lack of interest. The literature has indicated …

A game-based learning approach in digital design course to enhance students' competency

C Velaora, I Dimos, S Tsagiopoulou, A Kakarountas - Information, 2022 - mdpi.com
Digital Design is a laboratory course, and the educator must focus on the students' need to
know why they study the theory and mainly on the transition from knowledge-based learning …

Learning analytics in programming courses: Review and implications

U Omer, R Tehseen, MS Farooq, A Abid - Education and Information …, 2023 - Springer
Learning analytics (LA) is a significant field of study to examine and identify difficulties the
novice programmers face while learning how to program. Despite producing notable …

Development and use of domain-specific learning theories, models, and instruments in computing education

L Malmi, J Sheard, P Kinnunen, Simon… - ACM Transactions on …, 2022 - dl.acm.org
Use of theory within a field of research provides the foundation for designing effective
research programs and establishing a deeper understanding of the results obtained. This …