The persuasion effects of virtual reality (VR) and augmented reality (AR) video advertisements: A conceptual review
Using the social psychology theory of elaboration likelihood model (ELM), we present a
conceptual model of persuading consumer attitudes through virtual and augmented reality …
conceptual model of persuading consumer attitudes through virtual and augmented reality …
Disrupting marketing realities: A research agenda for investigating the psychological mechanisms of next‐generation experiences with reality‐enhancing technologies
Reality‐enhancing technologies such as augmented reality and virtual reality are rapidly
becoming a part of everyday life. Seizing this moment, we set out a research agenda for …
becoming a part of everyday life. Seizing this moment, we set out a research agenda for …
[HTML][HTML] The dark side of the metaverse: The role of gamification in event virtualization
The virtualization of cultural events in the metaverse creates opportunities to generate
valuable and innovative experiences that replicate and extend in-person events; but the …
valuable and innovative experiences that replicate and extend in-person events; but the …
[HTML][HTML] The 4C framework: Towards a holistic understanding of consumer engagement with augmented reality
Augmented Reality (AR) is an emerging concept that impacts many disciplines, such as
business, marketing, tourism, gaming, human–computer interaction, and manufacturing …
business, marketing, tourism, gaming, human–computer interaction, and manufacturing …
Context in augmented reality marketing: Does the place of use matter?
Augmented reality (AR) integrates virtual content into a consumer's perception of the real
world. While academic interest in AR is growing, most prior research has focused on …
world. While academic interest in AR is growing, most prior research has focused on …
[HTML][HTML] The role of time convenience and (anticipated) emotions in AR mobile retailing application adoption
Drawing on cognitive appraisal theory as a theoretical foundation, this research examines
the sequential effects of time convenience and (anticipated) emotions on consumer …
the sequential effects of time convenience and (anticipated) emotions on consumer …
Shop** with augmented reality: How wow-effect changes the equations!
V Arghashi - Electronic Commerce Research and Applications, 2022 - Elsevier
E-retailers have recently devoted novel forms of communication tools, such as augmented
reality applications, to create a hedonic experience for customers and motivate them to …
reality applications, to create a hedonic experience for customers and motivate them to …
[HTML][HTML] Towards a theoretical framework for augmented reality marketing: A means-end chain perspective on retailing
Augmented reality (AR) merges virtual elements with our physical context. Although there is
evidence in marketing that AR may be superior to alternative formats, there is a lack of work …
evidence in marketing that AR may be superior to alternative formats, there is a lack of work …
The role of emotions in augmented reality
Augmented reality (AR) can induce emotions among its users. However, emotional valence
is often studied with a singular focus (eg, enjoyment), which disregards and overlooks the …
is often studied with a singular focus (eg, enjoyment), which disregards and overlooks the …
Exploring the role of augmented reality as a new brand advocate
Augmented reality (AR) has proven to be a potential source of disruption in the marketing
discipline. Abundant research has attested to AR's potential by exploring the impact of AR …
discipline. Abundant research has attested to AR's potential by exploring the impact of AR …