Serious games, debriefing, and simulation/gaming as a discipline
D Crookall - Simulation & gaming, 2010 - journals.sagepub.com
At the close of the 40th Anniversary Symposium of S&G, this editorial offers some thoughts
on a few important themes related to simulation/gaming. These are development of the field …
on a few important themes related to simulation/gaming. These are development of the field …
[BOOK][B] Global mobile media
G Goggin - 2010 - taylorfrancis.com
Gerard Goggin has produced an incisive and penetrating overview of the world according to
mobiles. Covering sight, sound and status, plus a host of other issues, he provides a …
mobiles. Covering sight, sound and status, plus a host of other issues, he provides a …
[BOOK][B] Mobile interfaces in public spaces: Locational privacy, control, and urban sociability
AS e Silva, J Frith - 2012 - taylorfrancis.com
Mobile phones are no longer what they used to be. Not only can users connect to the
Internet anywhere and anytime, they can also use their devices to map their precise …
Internet anywhere and anytime, they can also use their devices to map their precise …
Mobile game-based learning in secondary education: Students' immersion, game activities, team performance and learning outcomes
J Huizenga, W Admiraal, G Ten Dam, J Voogt - Computers in Human …, 2019 - Elsevier
Studies on game-based learning show positive effects, but insights into the relationship
between students' game activities and the outcomes of these activities are lacking. In this …
between students' game activities and the outcomes of these activities are lacking. In this …
New visualities and the digital wayfarer: Reconceptualizing camera phone photography and locative media
In this article, we examine how second-generation locative media and emerging
contemporary camera phone practices are becoming entangled to create new visualities …
contemporary camera phone practices are becoming entangled to create new visualities …
Pokémon GO: Mobile media play, place-making, and the digital wayfarer
L Hjorth, I Richardson - Mobile Media & Communication, 2017 - journals.sagepub.com
This special commentary for Mobile Media & Communication seeks to put these divisive
debates in context. Through the lens of Pokémon GO, we can understand and critically …
debates in context. Through the lens of Pokémon GO, we can understand and critically …
Turning life into a game: Foursquare, gamification, and personal mobility
J Frith - Mobile Media & Communication, 2013 - journals.sagepub.com
Location-based mobile games (LBMGs) are games that people play while moving through
physical spaces. Research has shown that they can impact individuals' experience of their …
physical spaces. Research has shown that they can impact individuals' experience of their …
Business model innovation in video-game consoles to face the threats of mobile gaming: Evidence from the case of Sony PlayStation
F Lantano, AM Petruzzelli, U Panniello - Technological Forecasting and …, 2022 - Elsevier
This paper investigates how videogame consoles have innovated their business model (BM)
in response to the entrance of mobile gaming. Business Model Innovation (BMI) is widely …
in response to the entrance of mobile gaming. Business Model Innovation (BMI) is widely …
[BOOK][B] Intimacy and friendship on Facebook
A Lambert - 2013 - books.google.com
Intimacy and Friendship on Facebook theorises the impact of Facebook on our social lives
through the lens of intimacy. Lambert constructs an original understanding of why people …
through the lens of intimacy. Lambert constructs an original understanding of why people …
Locative mobile social networks: Map** communication and location in urban spaces
A De Souza e Silva, J Frith - Mobilities, 2010 - Taylor & Francis
This study conceptualizes the new spatial logic created by the social use of location aware
mobile technologies, analyzing how mobile communities are formed by the map** of …
mobile technologies, analyzing how mobile communities are formed by the map** of …