A conceptual affective design framework for the use of emotions in computer game design

P De Byl - Cyberpsychology, 2015 - research.bond.edu.au
The purpose of this strategy of inquiry is to understand how emotions influence gameplay
and to review contemporary techniques to design for them in the aim of devising a model …

Towards a better understanding of chess players' personalities: A study using virtual chess players

K Dhou - … : 20th International Conference, HCI International 2018 …, 2018 - Springer
Virtual humans emerged as a topic of research in HCI and they have been used for various
purposes. This paper explores the behavior of chess players in a virtual chess environment …

Multiplayer tension in the wild: a Hearthstone case

P Mavromoustakos-Blom, D Melhart, A Liapis… - Proceedings of the 18th …, 2023 - dl.acm.org
Games are designed to elicit strong emotions during game play, especially when players
are competing against each other. Artificial Intelligence applied to predict a player's …

Comparative study of human behavior in card playing with a humanoid playmate

MG Kim, K Suzuki - International Journal of Social Robotics, 2014 - Springer
This paper describes the study of human behaviors in a poker game with the game playing
humanoid robot. Betting decision and nonverbal behaviors of human players were analyzed …

Multiplayer Tension In the Wild: A Hearthstone Case

PM Blom, D Melhart, A Liapis… - … of Digital Games, 2023 - research.tilburguniversity.edu
Games are designed to elicit strong emotions during game play, especially when players
are competing against each other. Artificial Intelligence applied to predict a player's …

A card-playing humanoid playmate for human behavioral analysis

MG Kim, K Suzuki - Entertainment Computing, 2012 - Elsevier
This paper presents the groundwork for develo** a humanoid playmate that is capable to
play a poker game with people. In order for humanoid to interact socially with people in the …

[PDF][PDF] Player Affect Modelling and Video Game Personalisation

PM Blom - 2022 - research.tilburguniversity.edu
Dear reader, I can't imagine the stress you are going through, wondering whether you are
mentioned in this section. Well, now that I think of it, I actually can imagine. You see, I have …

A card playing humanoid for understanding socio-emotional interaction

MG Kim, K Suzuki - … Computing-ICEC 2010: 9th International Conference …, 2010 - Springer
This paper describes the groundwork for designing a social and emotional interaction
between a human and robot in game-playing. We considered that understanding deception …

The multi-modal rock-paper-scissors game

G Kovács, C Makara, A Fazekas - … , September 14-16, 2009 Proceedings 9, 2009 - Springer
The multi-modal rock-paper-scissors game is an interactive computer game where the
opponent of the human player is a virtual agent appearing on the computer screen. The …

[PDF][PDF] Multi-modális ember-gép kapcsolatok

F Attila, S Szilvia, B Kornél, S Levente - researchgate.net
Az információs rendszerek használatának egy új módját jelenti a multi-modális ember-gép
kommunikáción alapuló technikák használata. Ebben a cikkben egy rövid áttekintést …