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Interactive simulation of rigid body dynamics in computer graphics
Interactive rigid body simulation is an important part of many modern computer tools, which
no authoring tool nor game engine can do without. Such high‐performance computer tools …
no authoring tool nor game engine can do without. Such high‐performance computer tools …
Dealing with multiple contacts in a human-in-the-loop application
D Dopico, A Luaces, M Gonzalez… - Multibody System …, 2011 - Springer
This paper deals with continuous contact force models applied to the human-in-the-loop
simulation of multibody systems, while the results are valid in general to all the real-time …
simulation of multibody systems, while the results are valid in general to all the real-time …
Index-3 divide-and-conquer algorithm for efficient multibody system dynamics simulations: theory and parallel implementation
There has been a growing attention to efficient simulations of multibody systems, which is
apparently seen in many areas of computer-aided engineering and design both in academia …
apparently seen in many areas of computer-aided engineering and design both in academia …
Making a meaningful impact: modelling simultaneous frictional collisions in spatial multibody systems
Impacts are instantaneous, computationally efficient approximations of collisions. Current
impact models sacrifice important physical principles to achieve that efficiency, yielding …
impact models sacrifice important physical principles to achieve that efficiency, yielding …
FPGA acceleration of planar multibody dynamics simulations in the Hamiltonian–based divide–and–conquer framework
S Turno, P Malczyk - Multibody System Dynamics, 2023 - Springer
Multibody system simulations are increasingly complex for various reasons, including
structural complexity, the number of bodies and joints, and many phenomena modeled …
structural complexity, the number of bodies and joints, and many phenomena modeled …
Advances in the application of the divide-and-conquer algorithm to multibody system dynamics
This paper summarizes the various recent advancements achieved by utilizing the divide-
and-conquer algorithm (DCA) to reduce the computational burden associated with many …
and-conquer algorithm (DCA) to reduce the computational burden associated with many …
Modeling intermittent contact for flexible multibody systems
KD Bhalerao, KS Anderson - Nonlinear Dynamics, 2010 - Springer
This paper consists of two parts. The first part presents a complementarity based recursive
scheme to model intermittent contact for flexible multibody systems. A recursive divide-and …
scheme to model intermittent contact for flexible multibody systems. A recursive divide-and …
Enhancing the performance of the DCA when forming and solving the equations of motion for multibody systems
JJ Laflin, KS Anderson, M Hans - Multibody Dynamics: Computational …, 2016 - Springer
This chapter provides an initial investigation into using the Graphics Processing Unit
(GPU)(or similar hardware) to execute the Divide-and-Conquer Algorithm (DCA), which …
(GPU)(or similar hardware) to execute the Divide-and-Conquer Algorithm (DCA), which …
Hybrid complementarity formulations for robotics applications
KD Bhalerao, C Crean… - ZAMM‐Journal of Applied …, 2011 - Wiley Online Library
The focus of this paper is to review hybrid recursive‐complementarity formulations for
multibody systems characterized by a large number of bilateral constraints which are …
multibody systems characterized by a large number of bilateral constraints which are …
[BOOK][B] On methods for efficient and accurate design and simulation of multibody systems
KD Bhalerao - 2010 - search.proquest.com
Molecular modeling has gained increasing importance in recent years. With the
development of unprecedented computational power, the research community is edging …
development of unprecedented computational power, the research community is edging …