Interactive simulation of rigid body dynamics in computer graphics

J Bender, K Erleben, J Trinkle - Computer Graphics Forum, 2014 - Wiley Online Library
Interactive rigid body simulation is an important part of many modern computer tools, which
no authoring tool nor game engine can do without. Such high‐performance computer tools …

Dealing with multiple contacts in a human-in-the-loop application

D Dopico, A Luaces, M Gonzalez… - Multibody System …, 2011 - Springer
This paper deals with continuous contact force models applied to the human-in-the-loop
simulation of multibody systems, while the results are valid in general to all the real-time …

Index-3 divide-and-conquer algorithm for efficient multibody system dynamics simulations: theory and parallel implementation

P Malczyk, J Frączek, F González, J Cuadrado - Nonlinear Dynamics, 2019 - Springer
There has been a growing attention to efficient simulations of multibody systems, which is
apparently seen in many areas of computer-aided engineering and design both in academia …

Making a meaningful impact: modelling simultaneous frictional collisions in spatial multibody systems

TK Uchida, MA Sherman… - Proceedings of the …, 2015 - royalsocietypublishing.org
Impacts are instantaneous, computationally efficient approximations of collisions. Current
impact models sacrifice important physical principles to achieve that efficiency, yielding …

FPGA acceleration of planar multibody dynamics simulations in the Hamiltonian–based divide–and–conquer framework

S Turno, P Malczyk - Multibody System Dynamics, 2023 - Springer
Multibody system simulations are increasingly complex for various reasons, including
structural complexity, the number of bodies and joints, and many phenomena modeled …

Advances in the application of the divide-and-conquer algorithm to multibody system dynamics

JJ Laflin, KS Anderson, IM Khan… - Journal of …, 2014 - asmedigitalcollection.asme.org
This paper summarizes the various recent advancements achieved by utilizing the divide-
and-conquer algorithm (DCA) to reduce the computational burden associated with many …

Modeling intermittent contact for flexible multibody systems

KD Bhalerao, KS Anderson - Nonlinear Dynamics, 2010 - Springer
This paper consists of two parts. The first part presents a complementarity based recursive
scheme to model intermittent contact for flexible multibody systems. A recursive divide-and …

Enhancing the performance of the DCA when forming and solving the equations of motion for multibody systems

JJ Laflin, KS Anderson, M Hans - Multibody Dynamics: Computational …, 2016 - Springer
This chapter provides an initial investigation into using the Graphics Processing Unit
(GPU)(or similar hardware) to execute the Divide-and-Conquer Algorithm (DCA), which …

Hybrid complementarity formulations for robotics applications

KD Bhalerao, C Crean… - ZAMM‐Journal of Applied …, 2011 - Wiley Online Library
The focus of this paper is to review hybrid recursive‐complementarity formulations for
multibody systems characterized by a large number of bilateral constraints which are …

[BOOK][B] On methods for efficient and accurate design and simulation of multibody systems

KD Bhalerao - 2010 - search.proquest.com
Molecular modeling has gained increasing importance in recent years. With the
development of unprecedented computational power, the research community is edging …